I have a problem importing UV coordinates.
Here is what I do:
1) I have a model in s3o format. I open it in Upspring and do Texture mapping->Export model for uvmapping. Then I use UVMapper/Meshlab to make a box uv-map and save the model (I know that this map is yet unusable for actual texturing, it needs more work, it's just there for an example of Upspring behaviour). Then I open the original file in Upspring and do Texture mapping->Import UV coordimates from model (select g6-mapped.obj).
2) After that Texture mapping->Show UV mapping shows nothing.
3) If I load the file g6-mapped.obj with "Load model", model loads and mapping shows (so UV coordinates are actually there), but that model has everything in one piece and is unusable for scripting.
edit: problem resolved by reverting to v1.3 http://springrts.com/dl/Upspring-1.3.zip
Upspring 154 UVs
Moderators: MR.D, Moderators
Re: Upspring 154 UVs
I highly recommend you use my python OBJ to S3O (and the other way too) converter, as it solves this problem along with correct normals importing and each object is imported as a piece. All s3o information is retained in the obj conversion.
http://imolarpg.dyndns.org/trac/balates ... _Converter
Requires python to be installed. Launch obj2s3o.py to use.
http://imolarpg.dyndns.org/trac/balates ... _Converter
Requires python to be installed. Launch obj2s3o.py to use.