As the title says.
Want to remove it. It can be better done in a widget.
Neither do I think many know of it.
anyone using hotbinding?
Moderator: Moderators
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: anyone using hotbinding?
Could we have some more info about what it is? To check we don't know it under another name. I can't find the term 'hotbinding' anywhere on springrts.com
Re: anyone using hotbinding?
When you don't know the name, then you don't know it.
-> either use "Ctrl+insert" or "/hotbind" and move mouse over a GUI cmd button (only works with engines own cmd menu)
Still I don't ask if someone finds it useful, I ask if someone is using it.
-> either use "Ctrl+insert" or "/hotbind" and move mouse over a GUI cmd button (only works with engines own cmd menu)
Still I don't ask if someone finds it useful, I ask if someone is using it.
-
- Moderator
- Posts: 2464
- Joined: 12 Oct 2007, 09:24
Re: anyone using hotbinding?
So this only work with the engine command menu? I don't think that anyone uses it. I can at least say that we have a widget which replaces it in ZK.
Re: anyone using hotbinding?
(didnt know it was called "hotbinding" and only knew the ctrl+insert but not /hotbind.)
I use it to make hotkeys:
Pointing at the picture of unit you want to make hotkey for, then press ctrl+insert. Spring then asks "press key you want to use", tada.
When done type /keysave and it saves to uikeys.tmp
From there can then copy the newly created hotkeys into uikeys.txt
Much easier than trying to remember the unitnames!
For other commands too: who knows from top of head what one must type into uikeys.txt to make a hotkey that toggles holdfire?
And no scrolling through endless list of unitnames, just point mouse at buildpicture or command button.
It works for games with non-default buildmenu too. (kind of)
Just in games with their own menu (example: BA, zK) you have to /luaui disable to define the keys. But for playing can turn LuaUI on again and works.
I use it to make hotkeys:
Pointing at the picture of unit you want to make hotkey for, then press ctrl+insert. Spring then asks "press key you want to use", tada.
When done type /keysave and it saves to uikeys.tmp
From there can then copy the newly created hotkeys into uikeys.txt
Much easier than trying to remember the unitnames!
For other commands too: who knows from top of head what one must type into uikeys.txt to make a hotkey that toggles holdfire?
And no scrolling through endless list of unitnames, just point mouse at buildpicture or command button.
It works for games with non-default buildmenu too. (kind of)
Just in games with their own menu (example: BA, zK) you have to /luaui disable to define the keys. But for playing can turn LuaUI on again and works.
- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: anyone using hotbinding?
I also knew of ctrl+insert but never heard the term 'hotbind', although I don't use it. Sounds like a good candidate for smth that could be supported in future chili.
Re: anyone using hotbinding?
aaaaaaaaaand it is dead 
Now I have no more idea how to build radars by pressing R key.
To be honest I do not mind it that much, just curious what is the plan.
Does the new keychains thing not fall under the same "could be widget" case? And will it have better docu than http://springrts.com/wiki/Uikeys.txt ?

Now I have no more idea how to build radars by pressing R key.
To be honest I do not mind it that much, just curious what is the plan.
Does the new keychains thing not fall under the same "could be widget" case? And will it have better docu than http://springrts.com/wiki/Uikeys.txt ?
-
- Moderator
- Posts: 2464
- Joined: 12 Oct 2007, 09:24
Re: anyone using hotbinding?
I like engine-side implementation of hotkeys. It is something that every game would want and it gives widgets a way to add their own actions that can then be bound. Removing hotkey support would be like removing commands.