Specific Unit Reclaimer bug

Specific Unit Reclaimer bug

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klapmongool
Posts: 843
Joined: 13 Aug 2007, 13:19

Specific Unit Reclaimer bug

Post by klapmongool »

Iv encountered and reproduced a bug, probably in the widget called Specific Unit Reclaimer.

Bug: When setting a con to area reclaim a specific unit (in this case solars) it will somewhere during the queue temporarily skip a target in the queue. Sometimes it will drop the target from the queue after multiple tries.

What I did to reproduce: In all situations I /give 5 armsolar in 3 different spots. I set 1 rezzer to reclaim those 15 solars.

I tried different setups:

- 'normal' (BA standard + gui_blastRadius + gui_commanderwarning_gui + gui_IceUI + gui_unit_stats + gui_windDisplay + radar_range + spy_range + unit_auto_group2.lua + unit_crawling_bomb_range + unit_transporter_2): problem

- with /luaui disable : no problem

- with only Specific Unit Reclaimer off: no problem

- with initially Specific Unit Reclaimer off, turned on after setting manual queue: problem after switching widget on

Added replays to show what is happening. Short version should do. Long version added for multiple scenario´s.
Attachments
20140206_091754_Arena v1_96.sdf
Long version
(399.58 KiB) Downloaded 2 times
20140206_090418_Arena v1_96.sdf
Short version
(85.17 KiB) Downloaded 4 times
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Jools
XTA Developer
Posts: 2816
Joined: 23 Feb 2009, 16:29

Re: Specific Unit Reclaimer bug

Post by Jools »

I had a quick look at the longer replay: where is the issue occurring? I saw it reclaimed all solars...
klapmongool
Posts: 843
Joined: 13 Aug 2007, 13:19

Re: Specific Unit Reclaimer bug

Post by klapmongool »

Jools wrote:I had a quick look at the longer replay: where is the issue occurring? I saw it reclaimed all solars...
The long replay is not for quick looks. That is what the short replay is for. In the longer replay I tried a bunch of different methods. The part you watched probably didn't show an issue.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Specific Unit Reclaimer bug

Post by smoth »

Time of bug/screen coordinates please?
klapmongool
Posts: 843
Joined: 13 Aug 2007, 13:19

Re: Specific Unit Reclaimer bug

Post by klapmongool »

smoth wrote:Time of bug/screen coordinates please?
It is a reproduction of the bug. If you look at the short replay there is no way to miss it.
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