This is just a graphical warning, because there are already unit under attack warning sound and text promts. This widget shows commander's current health for you. It disappears after 5 seconds of no attack.
Works with mods that have customParams.iscommander tag.
Thanks. The problem with the audio alarms is to get the exactly right level of them. Not spamming too much, but still alerting when you need it.
If it alerts too much, then you start to ignore it. It's like a wife that reminds you every day that you have to clean the closet. Eventually you don't register the words anymore and just say "yes". Same thing when a flash attacks your windfarm :)
very_bad_soldier wrote:How many coms were NOT killed but an unwanted camera jump would have been issued?
Not understood ya very well, but for example most comm deaths are consequences of slow scrolling and trying to strafe him away from the danger. Most of the good micro'ers react in up to 3 seconds, while general mass of players usually do it for 5-6 seconds. So we are trying to automate part of player's reaction.
Yes, but you did only count how many coms died cause of a lack of players attention. But how many coms survived even if the player decided to spend his attention elsewhere (on purpose)? In this case the widget would have forced an unwanted camera switch to the com. This is hard to measure I admit but this is what I would be afraid of when using that feature.
I also thought of that, I think most people don't want this but it could be an option. Why not. I usually press F3 to get to last attacked unit, but maybe that's set by some widget not available in all games.
There is also IIRC a widget that let's you shift window between commander and base with space. If you are accidentally taken to some place you may want to go back.
Ctrl-C is also good, but it's so close to ctrl-d. (Why not press them both then?). Also, if you have many decoys it's a mess. Some games allow many commander decoys, and in some games people spam them for buildpower. You can easily have 50 commanders :)
Set the Comm to some group number and point to it.
very_bad_soldier, we don't count survived comms. But this is too relatively - best micro'ers always can fail in this, in fact in teamgame if I was super-duper player, I'll leave my comm to die and kill medium to large group of enemy units. Then will go and eat dat metal, ofc with enough units to guard the area.
100Gbps wrote:Set the Comm to some group number and point to it.
very_bad_soldier, we don't count survived comms. But this is too relatively - best micro'ers always can fail in this, in fact in teamgame if I was super-duper player, I'll leave my comm to die and kill medium to large group of enemy units. Then will go and eat dat metal, ofc with enough units to guard the area.
100Gbps, he is probably trying to say that your investigation/research is one-sided. Therefore you cannot draw valid conclusions from it.