Help getting spring to fit screen

Help getting spring to fit screen

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

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kiwi_flyer
Posts: 9
Joined: 24 May 2009, 09:01

Help getting spring to fit screen

Post by kiwi_flyer »

Hello

I'm trying to get spring to fit correctly to my screen however in full screen mode the outer 1/5 or so of the screen is cut off. Changing the resolution of the game or my screen doesn't ever get it too all fit correctly.
In windowed mode everything is in the correct place and size, however any time I click the mouse, the cursor will jump slightly up and left then register the click there.
This is on windows 8 with both 0.95 or 0.96

Thanks for any help
User avatar
Elahrairah
Posts: 7
Joined: 30 Jul 2013, 03:59

Re: Help getting spring to fit screen

Post by Elahrairah »

Yeah I'm having the same problem except my graphics are messed up.
I'm playing on a new laptop and this only started happening when I updated to .95.
Here Is what I'm Seeing.
Image

Also for some reason my mouse wheel got inverted when I dont have the box checked in the settings. I cant even move the camera unless I use the arrow keys.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Help getting spring to fit screen

Post by smoth »

when you have an issue...
infolog.txt search your computer for it. Post it here
springsettings.cfg search your computer for it. Post it here
User avatar
Elahrairah
Posts: 7
Joined: 30 Jul 2013, 03:59

Re: Help getting spring to fit screen

Post by Elahrairah »

here is infolog

Code: Select all

[ParseCmdLine] command-line args: "C:\Program Files (x86)\Spring\spring.exe C:\Users\Christopher\Documents\My Games\Spring\script.txt"
Using configuration source: "C:\Users\Christopher\Documents\My Games\Spring\springsettings.cfg"
Using additional configuration source: "C:\Users\Christopher\AppData\Local\springsettings.cfg"
Available log sections: KeyBindings, AutohostInterface, Net, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, GroundMoveType, Path, UnitScript, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket
Enabled log sections: Sound(LOG_LEVEL_INFO)
Enable or disable log sections using the LogSections configuration key
  or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  Use "none" to disable the default log sections.
LogOutput initialized.
Spring 95.0
Build date/time: Nov  5 2013 05:02:50
Build environment: boost-105300, GNU libstdc++ version 20130531
Compiler: gcc-4.8.1
OS: Microsoft Windows
Microsoft Home Premium Edition, 64-bit (build 9200)
Intel(R) Core(TM) i7-4700MQ CPU @ 2.40GHz; 7986MB RAM, 16178MB pagefile
OS: emulated 32bit mode
[CMyMath::Init] CPU SSE mask: 127, flags:
	SSE 1.0:  1,  SSE 2.0:  1
	SSE 3.0:  1, SSSE 3.0:  1
	SSE 4.1:  1,  SSE 4.2:  1
	SSE 4.0A: 0,  SSE 5.0A: 0
	using streflop SSE FP-math mode, CPU supports SSE instructions
Supported Video modes: 1920x1080, 1680x1050, 1366x768, 1360x768, 1280x1024, 1280x800, 1280x768, 1280x720, 1024x768, 800x600, 640x480
[SetSDLVideoMode] video mode set to 1920x1080/32bit
[Watchdog] Installed (HangTimeout: 10sec)
Using read-write data directory: C:\Users\Christopher\Documents\My Games\Spring\
Using read-only data directory: C:\Program Files (x86)\Spring\
Scanning: C:\Program Files (x86)\Spring\maps
Error: Error opening C:\Program Files (x86)\Spring\maps\KochCanyon-v02.sd7: Archive not found
Unable to open archive: C:\Program Files (x86)\Spring\maps\KochCanyon-v02.sd7
Scanning: C:\Program Files (x86)\Spring\base
Scanning: C:\Program Files (x86)\Spring\games
Scanning: C:\Program Files (x86)\Spring\packages
[Threading] Main thread CPU affinity not set
[f=0000000] SDL version:  1.2.10
[f=0000000] GL version:   4.3.0
[f=0000000] GL vendor:    NVIDIA Corporation
[f=0000000] GL renderer:  GeForce GT 750M/PCIe/SSE2
[f=0000000] GLSL version: 4.30 NVIDIA via Cg compiler
[f=0000000] GLEW version: 1.5.8
[f=0000000] Video RAM:    total 2048MB, available 1595MB
[f=0000000] FBO::maxSamples: 32
[f=0000000] GL info:
	haveARB: 1, haveGLSL: 1, ATI hacks: 0
	FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
	maximum texture size: 16384, compress MIP-map textures: 0
	maximum SmoothPointSize: 190, maximum vec4 varying/attributes: 31/16
	maximum drawbuffers: 8, maximum recommended indices/vertices: 1048576/1048576
	number of UniformBufferBindings: 84 (64kB)
[f=0000000] VSync disabled
[f=0000000] [Sound] OpenAL info:
[f=0000000] [Sound]   Available Devices:
[f=0000000] [Sound]               DirectSound Software
[f=0000000] [Sound]   Device:     DirectSound Software
[f=0000000] [Sound]   Vendor:         OpenAL Community
[f=0000000] [Sound]   Version:        1.1 ALSOFT 1.11.753
[f=0000000] [Sound]   Renderer:       OpenAL Soft
[f=0000000] [Sound]   AL Extensions:  AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
[f=0000000] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
[f=0000000] [Sound]   EFX Enabled: yes
[f=0000000] [Sound]   Max Sounds: 128
[f=0000000] Joysticks found: 0
[f=0000000] Warning: Joystick 0 not found
[f=0000000] [Initialize] CPU Clock: win32::TimeGetTime
[f=0000000] [Initialize] CPU Cores: 8
[f=0000000] [Startup] loading startscript from: C:\Users\Christopher\Documents\My Games\Spring\script.txt
[f=0000000] Connecting to local server
[f=0000000] Binding UDP socket to IP (v6) :: port 8452
[f=0000000] [UDPListener] successfully bound socket on port 8452
[f=0000000] PreGame::StartServer: 6 ms
[f=0000000] Using map: Small Supreme Battlefield V2
[f=0000000] Using game: Balanced Annihilation V7.90
[f=0000000] Using game archive: balanced_annihilation-v7.90.sdz
[f=0000000] recording demo: demos/20140106_153901_Small Supreme Battlefield V2_95.sdf
[f=0000000] PreGame::GameDataReceived: 56 ms
[f=0000000] [PG::UpdateClientNet] user number 0 (team 1, allyteam 0)
[f=0000000] [Threading] Main thread CPU affinity not set
[f=0000000] [LuaIntro] Searching for new Widgets
[f=0000000] [LuaIntro] Scanning: LuaIntro/Addons/
[f=0000000] [LuaIntro] Scanning: LuaIntro/Widgets/
[f=0000000] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[f=0000000] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[f=0000000] [LuaIntro] Scanning: LuaIntro/chili/
[f=0000000] [LuaIntro] Found new widget "SpringLogo"
[f=0000000] [LuaIntro] Found new widget "LoadTexture"
[f=0000000] [LuaIntro] Found new widget "LoadProgress"
[f=0000000] [LuaIntro] Found new widget "Main"
[f=0000000] [LuaIntro] Found new widget "Music"
[f=0000000] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
[f=0000000] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
[f=0000000] [LuaIntro] Loading widget:      Main                   <main.lua>
[f=0000000] [LuaIntro] Loading widget:      Music                  <music.lua>
[f=0000000] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
[f=0000000] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[f=0000000] Parsing Map Information
[f=0000000] Loading SMF
[f=0000000] Loading Map (103 MB)
[f=0000000] Loading Radar Icons
[f=0000000] Loading GameData Definitions
[f=0000000] Loading all definitions:  0.084000
[f=0000000] Game::LoadDefs (GameData): 112 ms
[f=0000000] Loading Sound Definitions
[f=0000000] [Sound]  parsed 27 sounds from gamedata/sounds.lua
[f=0000000] [Sound] Error: Unable to open audio file: IncomingChat
[f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat
[f=0000000] Game::LoadDefs (Sound): 1 ms
[f=0000000] Creating Smooth Height Mesh
[f=0000000] SmoothHeightMesh::MakeSmoothMesh: 53 ms
[f=0000000] Creating QuadField & CEGs
[f=0000000] [CDamageArrayHandler] number of ArmorDefs: 11
[f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.m3;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xgl;*.xml;*.zgl;
[f=0000000] Creating Unit Textures
[f=0000000] Creating Sky
[f=0000000] Loading Weapon Definitions
[f=0000000] Loading Unit Definitions
[f=0000000] Loading Feature Definitions
[f=0000000] Reading Estimate PathCosts [8]
[f=0000000] Reading Estimate PathCosts [32]
[f=0000000] [CPathManager] pathing data checksum: b522bf0d
[f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
[f=0000000] Initializing Map Features
[f=0000000] Creating ShadowHandler & DecalHandler
[f=0000000] Creating GroundDrawer
[f=0000000] Loading Map Tiles
[f=0000000] Loading Square Textures
[f=0000000] CSMFGroundTextures::ConvolveHeightMap: 3 ms
[f=0000000] Switching to ROAM Mesh Rendering
[f=0000000] Creating TreeDrawer
[f=0000000] Creating ProjectileDrawer & UnitDrawer
[f=0000000] Creating Projectile Textures
[f=0000000] Warning: [CCEG::Load] krogtaarblaster: Unknown tag CSimpleParticleSystem::size
[f=0000000] Creating Water
[f=0000000] Game::LoadInterface (Camera&Mouse): 52 ms
[f=0000000] Game::LoadInterface (Console): 1 ms
[f=0000000] Loading LuaRules
[f=0000000] Loaded synced gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
[f=0000000] Loaded synced gadget:  Rez Exp             <unit_rez_exp.lua>
[f=0000000] Loaded synced gadget:  ranks api           <api_ranks.lua>
[f=0000000] Loaded synced gadget:  No Self-D           <unit_prevent_share_selfd.lua>
[f=0000000] Loaded synced gadget:  CameraBroadcast     <camera_lockcamera.lua>
[f=0000000] Loaded synced gadget:  Awards              <gui_awards.lua>
[f=0000000] Loaded synced gadget:  Aimpoint Waterline  <hotfix_aimpoint_waterline.lua>
[f=0000000] Loaded synced gadget:  Air Release         <unit_air_release_manager.lua>
[f=0000000] Loaded synced gadget:  AirPlantParents     <unit_air_plants.lua>
[f=0000000] Loaded synced gadget:  Bomber Control      <unit_bomber_control.lua>
[f=0000000] Loaded synced gadget:  Commando Watch      <unit_commando_watch.lua>
[f=0000000] Loaded synced gadget:  Cursor Broadcast    <cmd_mouse_pos_broadcast.lua>
[f=0000000] Loaded synced gadget:  DGun CmdType Fix    <unit_dgun_cmdtype_fix.lua>
[f=0000000] Loaded synced gadget:  Death Messages      <game_death_messages.lua>
[f=0000000] Loaded synced gadget:  DirectControl       <unit_direct_control.lua>
[f=0000000] Loaded synced gadget:  DragonsDisguise     <unit_set_neutral.lua>
[f=0000000] Loaded synced gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
[f=0000000] Loaded synced gadget:  Energy Conversion   <game_energy_conversion.lua>
[f=0000000] Loaded synced gadget:  FinishedBuilding    <unit_finished_building.lua>
[f=0000000] Loaded synced gadget:  Game End            <game_end.lua>
[f=0000000] Loaded synced gadget:  Initial Spawn       <game_initial_spawn.lua>
[f=0000000] Loaded synced gadget:  Juno Damage         <unit_juno_damage.lua>
[f=0000000] Loaded synced gadget:  Lightning Spash Damage  <unit_lightning_splash_dmg.lua>
[f=0000000] Loaded synced gadget:  Lua unit script framework  <unit_script.lua>
[f=0000000] Loaded synced gadget:  Maverick Exp        <unit_maverick_exp.lua>
[f=0000000] Loaded synced gadget:  Merc/Scr stockpile control  <unit_mercscr_stockpile_limit.lua>
[f=0000000] Loaded synced gadget:  Napalm              <lups_napalm.lua>
[f=0000000] Loaded synced gadget:  No Land Damage      <unit_no_land_damage.lua>
[f=0000000] Loaded synced gadget:  No Self Pwn         <unit_noselfpwn.lua>
[f=0000000] Loaded synced gadget:  Nonblocking mines   <unit_nonblocking_mines.lua>
[f=0000000] Loaded synced gadget:  Paralyse Multiplier  <unit_paralyze_multiplier.lua>
[f=0000000] Loaded synced gadget:  Passive Builders II  <unit_passive_builders_ii.lua>
[f=0000000] Loaded synced gadget:  PopUpWaterStructures  <unit_pop_up_water_structures.lua>
[f=0000000] Loaded synced gadget:  Prevent Excessive Share  <game_prevent_excessive_share.lua>
[f=0000000] Loaded synced gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
[f=0000000] Loaded synced gadget:  Prevent Load Hax    <unit_prevent_load_hax.lua>
[f=0000000] Loaded synced gadget:  Prevent Range Hax   <unit_prevent_range_hax.lua>
[f=0000000] Loaded synced gadget:  Prevent Strange Orders  <unit_prevent_strange_orders.lua>
[f=0000000] Loaded synced gadget:  Prevent Unload Hax  <unit_prevent_unload_hax.lua>
[f=0000000] Loaded synced gadget:  Prevent outside-of-map hax  <unit_prevent_aircraft_hax.lua>
[f=0000000] Loaded synced gadget:  Prevent sliding hax  <unit_prevent_sliding_hax.lua>
[f=0000000] Loaded synced gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
[f=0000000] Loaded synced gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
[f=0000000] Loaded synced gadget:  ShieldDrain         <unit_shield_watch.lua>
[f=0000000] Loaded synced gadget:  Shockwaves          <lups_shockwaves.lua>
[f=0000000] Loaded synced gadget:  Start Point Remover Gadget  <init_start_point_remover_gadget.lua>
[f=0000000] Loaded synced gadget:  Stealthy Passengers  <unit_stealthy_passengers.lua>
[f=0000000] Loaded synced gadget:  Target on the move  <unit_target_on_the_move.lua>
[f=0000000] Loaded synced gadget:  Team Resourcing     <game_team_resources.lua>
[f=0000000] Loaded synced gadget:  Transportee Hider   <unit_transportee_hider.lua>
[f=0000000] Loaded synced gadget:  Unit transportable nanos  <unit_transportable_nanos.lua>
[f=0000000] Loaded synced gadget:  Watereffects        <fx_watersplash.lua>
[f=0000000] Loaded synced gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
[f=0000000] Loaded synced gadget:  fx_wreck_shards     <fx_wreck_shards.lua>
[f=0000000] Loaded synced gadget:  game_no_share_to_enemy  <game_no_share_to_enemy.lua>
[f=0000000] Loaded synced gadget:  gfx_dynamic_lighting.lua  <gfx_dynamic_lighting.lua>
[f=0000000] Loaded synced gadget:  lups_wrapper.lua    <lups_wrapper.lua>
[f=0000000] Loaded synced gadget:  mo_enemywrecks      <mo_enemywrecks.lua>
[f=0000000] Loaded synced gadget:  transportfix        <unit_transportfix.lua>
[f=0000000] Loaded synced gadget:  unit_combomb_full_damage  <unit_combomb_full_damage.lua>
[f=0000000] Loaded synced gadget:  Area Attack         <areaattack.lua>
[f=0000000] Loaded synced gadget:  C Is For Control    <comiscontrol.lua>
[f=0000000] Loaded synced gadget:  Coop II             <mo_coop_ii.lua>
[f=0000000] Loaded synced gadget:  CustomUnitShaders   <gfx_customunitshaders.lua>
[f=0000000] Loaded synced gadget:  Take Manager        <cmd_idle_players.lua>
[f=0000000] Loaded synced gadget:  Team Com Ends       <teamcomends.lua>
[f=0000000] Loaded synced gadget:  LupsSyncedManager   <lups_manager.lua>
[f=0000000] Loaded synced gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
[f=0000000] Loaded synced gadget:  Crashing Aircraft   <unit_crashing_aircraft.lua>
[f=0000000] Loaded synced gadget:  Prevent FPS Hax     <unit_prevent_fps_hax.lua>
[f=0000000] <LockCamera>: Sorry for the camera switch spam, but this is the only reliable way to list camera states other than hardcoding them
[f=0000000] Switching to Overview style camera
[f=0000000] Switching to Smooth style camera
[f=0000000] Switching to Overhead (TA) style camera
[f=0000000] Switching to Free style camera
[f=0000000] Switching to Total War style camera
[f=0000000] Switching to Rotatable overhead camera
[f=0000000] Switching to Orbit style camera
[f=0000000] Switching to FPS style camera
[f=0000000] Switching to Smooth style camera
[f=0000000] Loaded unsynced gadget:  Engine Taskbar Stuff  <engine_taskbar_stuff.lua>
[f=0000000] Loaded unsynced gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
[f=0000000] Loaded unsynced gadget:  ranks api           <api_ranks.lua>
[f=0000000] Loaded unsynced gadget:  CustomIcons         <unit_customicons.lua>
[f=0000000] Loaded unsynced gadget:  CameraBroadcast     <camera_lockcamera.lua>
[f=0000000] Loaded unsynced gadget:  Awards              <gui_awards.lua>
[f=0000000] Loaded unsynced gadget:  Aimpoint Waterline  <hotfix_aimpoint_waterline.lua>
[f=0000000] Loaded unsynced gadget:  Air Release         <unit_air_release_manager.lua>
[f=0000000] Loaded unsynced gadget:  AirPlantParents     <unit_air_plants.lua>
[f=0000000] Loaded unsynced gadget:  Cursor Broadcast    <cmd_mouse_pos_broadcast.lua>
[f=0000000] Loaded unsynced gadget:  DragonsDisguise     <unit_set_neutral.lua>
[f=0000000] Loaded unsynced gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
[f=0000000] Loaded unsynced gadget:  FinishedBuilding    <unit_finished_building.lua>
[f=0000000] Loaded unsynced gadget:  Initial Spawn       <game_initial_spawn.lua>
[f=0000000] Loaded unsynced gadget:  Juno Damage         <unit_juno_damage.lua>
[f=0000000] Loaded unsynced gadget:  Merc/Scr stockpile control  <unit_mercscr_stockpile_limit.lua>
[f=0000000] Loaded unsynced gadget:  Napalm              <lups_napalm.lua>
[f=0000000] Loaded unsynced gadget:  PopUpWaterStructures  <unit_pop_up_water_structures.lua>
[f=0000000] Loaded unsynced gadget:  Prevent Unload Hax  <unit_prevent_unload_hax.lua>
[f=0000000] Loaded unsynced gadget:  Prevent sliding hax  <unit_prevent_sliding_hax.lua>
[f=0000000] Loaded unsynced gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
[f=0000000] Loaded unsynced gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
[f=0000000] Loaded unsynced gadget:  ShieldDrain         <unit_shield_watch.lua>
[f=0000000] Loaded unsynced gadget:  Shockwaves          <lups_shockwaves.lua>
[f=0000000] Loaded unsynced gadget:  Start Point Remover Gadget  <init_start_point_remover_gadget.lua>
[f=0000000] Loaded unsynced gadget:  Target on the move  <unit_target_on_the_move.lua>
[f=0000000] Loaded unsynced gadget:  Transportee Hider   <unit_transportee_hider.lua>
[f=0000000] Loaded unsynced gadget:  Watereffects        <fx_watersplash.lua>
[f=0000000] Loaded unsynced gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
[f=0000000] Loaded unsynced gadget:  fx_wreck_shards     <fx_wreck_shards.lua>
[f=0000000] Loaded unsynced gadget:  game_no_share_to_enemy  <game_no_share_to_enemy.lua>
[f=0000000] Loaded unsynced gadget:  gfx_dynamic_lighting.lua  <gfx_dynamic_lighting.lua>
[f=0000000] Loaded unsynced gadget:  mo_enemywrecks      <mo_enemywrecks.lua>
[f=0000000] Loaded unsynced gadget:  mo_noowner          <mo_noowner.lua>
[f=0000000] Loaded unsynced gadget:  mo_nowrecks         <mo_nowrecks.lua>
[f=0000000] Loaded unsynced gadget:  transportfix        <unit_transportfix.lua>
[f=0000000] Loaded unsynced gadget:  Area Attack         <areaattack.lua>
[f=0000000] Loaded unsynced gadget:  C Is For Control    <comiscontrol.lua>
[f=0000000] Loaded unsynced gadget:  Coop II             <mo_coop_ii.lua>
[f=0000000] Loaded unsynced gadget:  CustomUnitShaders   <gfx_customunitshaders.lua>
[f=0000000] Loaded unsynced gadget:  Take Manager        <cmd_idle_players.lua>
[f=0000000] Loaded unsynced gadget:  LupsSyncedManager   <lups_manager.lua>
[f=0000000] Loaded unsynced gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
[f=0000000] Loaded unsynced gadget:  Crashing Aircraft   <unit_crashing_aircraft.lua>
[f=0000000] Loaded unsynced gadget:  Lups                <lups_wrapper.lua>
[f=0000000] Loaded unsynced gadget:  Prevent FPS Hax     <unit_prevent_fps_hax.lua>
[f=0000000] Loading LuaGaia
[f=0000000] Loading LuaUI
[f=0000000] LuaSocketEnabled: yes
[f=0000000] This game has locked LuaUI access
[f=0000000] This game has locked LuaUI access
[f=0000000] Using LUAUI_DIRNAME = LuaUI/
[f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
[f=0000000] LuaUI: bound F11 to the widget selector
[f=0000000] LuaUI: bound CTRL+F11 to tweak mode
[f=0000000] Loading widget from mod:   Spy move/reclaim defaults  <tp_default_spy_move_cloaked.lua> ...
[f=0000000] Loading widget from mod:   Defense Range       <gui_defenserange.lua> ...
[f=0000000] Loading widget from mod:   Red_UI_Framework    <red_ui_framework.lua> ...
[f=0000000] Loading widget from mod:   Metalspot Finder    <wg_metalspot_finder.lua> ...
[f=0000000] Loading widget from mod:   Faction Change      <gui_faction_change.lua> ...
[f=0000000] Loading widget from mod:   MexUpg Helper       <cmd_mex_upgrade_helper.lua> ...
[f=0000000] Loading widget from mod:   Red Tooltip         <gui_red_tooltip.lua> ...
[f=0000000] Loading widget from mod:   HealthBars          <unit_healthbars.lua> ...
[f=0000000] Loading widget from mod:   LockCamera          <camera_lockcamera.lua> ...
[f=0000000] Loading widget from mod:   AdvPlayersList      <gui_advplayerslist.lua> ...
[f=0000000] Loading widget from mod:   BuildETA            <gui_build_eta.lua> ...
[f=0000000] Loading widget from mod:   Projectile lights   <gfx_projectile_lights.lua> ...
[f=0000000] Loading widget from mod:   Initial Queue       <unit_initial_queue.lua> ...
[f=0000000] Loading widget from mod:   Anti Range          <gui_anti_range.lua> ...
[f=0000000] Loading widget from mod:   Auto First Build Facing  <autofirstbuildfacing.lua> ...
[f=0000000] Loading widget from mod:   Auto group          <unit_auto_group.lua> ...
[f=0000000] Loading widget from mod:   Autoquit            <autoquit.lua> ...
[f=0000000] Loading widget from mod:   BA_AllyCursors      <gui_ba_ally_cursors.lua> ...
[f=0000000] Loading widget from user:  Battle Dynamic Music Player V1.1  <battle_dynamic_music_player_v1.1.lua> ...
[f=0000000] ÿÍÍUse alt/ctrl/shift + plus/minus keys to adjust volume
[f=0000000] Loading widget from mod:   Build Split         <cmd_buildsplit.lua> ...
[f=0000000] Loading widget from mod:   BuildBar            <gui_buildbar.lua> ...
[f=0000000] Loading widget from mod:   CameraFlip          <camera_flip.lua> ...
[f=0000000] Loading widget from mod:   Com Counter         <gui_comcounter.lua> ...
[f=0000000] Loading widget from mod:   DontMove            <unit_dontmove.lua> ...
[f=0000000] Loading widget from mod:   Group Label         <gui_group_label.lua> ...
[f=0000000] Loading widget from mod:   Highlight Geos      <gui_highlight_geos.lua> ...
[f=0000000] Loading widget from mod:   Holdfire Fix        <unit_holdfire_fix.lua> ...
[f=0000000] Loading widget from mod:   Com DontBreakCloak  <unit_com_dontbreakcloak.lua> ...
[f=0000000] Loading widget from mod:   Load Own Moving     <unit_load_own_moving.lua> ...
[f=0000000] Loading widget from mod:   Loop Select         <unit_loop_select.lua> ...
[f=0000000] Loading widget from mod:   Mex Snap            <cmd_mex_snap.lua> ...
[f=0000000] Loading widget from mod:   MoreSounds          <unit_more_sounds.lua> ...
[f=0000000] Loading widget from mod:   Pause Screen        <gui_pausescreen.lua> ...
[f=0000000] Loading widget from mod:   Persistent Build Spacing  <gui_persistent_build_spacing.lua> ...
[f=0000000] Loading widget from mod:   Point Tracker       <gui_point_tracker.lua> ...
[f=0000000] Loading widget from mod:   Energy Conversion Info  <gui_energy_conversion.lua> ...
[f=0000000] Loading widget from user:  TV game capture     <tv_game_capture.lua> ...
[f=0000000] NOTA-TV: Removing NOTA-TV
[f=0000000] Loading widget from mod:   ReclaimInfo         <gui_reclaiminfo.lua> ...
[f=0000000] Loading widget from mod:   Red Build/Order Menu  <gui_red_buildordermenu.lua> ...
[f=0000000] Loading widget from mod:   Red Console         <gui_red_console.lua> ...
[f=0000000] Loading widget from mod:   Red Resource Bars   <gui_red_resourcebars.lua> ...
[f=0000000] Loading widget from mod:   Easy Facing         <gui_easyfacing.lua> ...
[f=0000000] Loading widget from mod:   Red_Drawing         <red_ui_framework_drawing.lua> ...
[f=0000000] Loading widget from mod:   RelativeMinimap     <minimap_relative.lua> ...
[f=0000000] Loading widget from mod:   SelectionButtons    <gui_selbuttons.lua> ...
[f=0000000] Loading widget from mod:   Share Tracker       <unit_share_tracker.lua> ...
[f=0000000] Loading widget from mod:   SmoothCam           <camera_smoothcam.lua> ...
[f=0000000] Loading widget from mod:   Spectate Selected   <gui_spectate_selected.lua> ...
[f=0000000] Loading widget from mod:   Ghost Radar         <unit_ghostradar.lua> ...
[f=0000000] Loading widget from mod:   State Reverse Toggle  <cmd_state_reverse_toggle.lua> ...
[f=0000000] Loading widget from mod:   Take Proxy          <cmd_take_proxy.lua> ...
[f=0000000] Loading widget from mod:   NoDuplicateOrders   <cmd_no_duplicate_orders.lua> ...
[f=0000000] Loading widget from mod:   Volume OSD          <snd_volume_osd.lua> ...
[f=0000000] Loading widget from mod:   Ghost Site          <unit_ghostsite.lua> ...
[f=0000000] Loading widget from mod:   Transport AI        <unit_transport_ai.lua> ...
[f=0000000] Loading widget from mod:   ImmobileBuilder     <unit_immobile_builder.lua> ...
[f=0000000] Loading widget from mod:   Stockpiler (dynamic)  <unit_stockpile_dynamic.lua> ...
[f=0000000] Loading widget from mod:   Specific Unit Reclaimer  <unit_specific_unit_reclaimer.lua> ...
[f=0000000] Loading widget from mod:   Wait reclaim        <cmd_wait_reclaim.lua> ...
[f=0000000] Loading widget from mod:   GameTypeInfo        <gui_game_type_info.lua> ...
[f=0000000] Loading widget from mod:   Attack AoE          <gui_attack_aoe.lua> ...
[f=0000000] Loading widget from mod:   Attack and Move Notification  <unit_attackmovenotification.lua> ...
[f=0000000] Loading widget from mod:   Building Hotkeys    <cmd_building_hotkeys.lua> ...
[f=0000000] Loading widget from mod:   Context Build       <cmd_context_build.lua> ...
[f=0000000] Loading widget from mod:   Prospector          <gui_prospector.lua> ...
[f=0000000] Loading widget from mod:   Red Minimap         <gui_red_minimap.lua> ...
[f=0000000] Loading widget from mod:   Set Target Hotkeys  <cmd_target_on_the_move_hotkeys.lua> ...
[f=0000000] Loading widget from mod:   BA Waypoint Dragger  <unit_waypoint_dragger_2.lua> ...
[f=0000000] Loading widget from mod:   Bomber control      <unit_bomber_control.lua> ...
[f=0000000] Loading widget from mod:   CommandInsert       <gui_commandinsert.lua> ...
[f=0000000] Loading widget from mod:   Rank Icons          <gui_xp.lua> ...
[f=0000000] Loading widget from mod:   Select n Center!    <gui_center_n_select.lua> ...
[f=0000000] Loading widget from mod:   LupsManager         <gfx_lups_manager.lua> ...
[f=0000000] Loading widget from mod:   Mouse Buildspacing  <gui_buildspacing.lua> ...
[f=0000000] Loading widget from mod:   Lups                <lups_wrapper.lua> ...
[f=0000000] Loading widget from mod:   CustomFormations2   <unit_customformations2.lua> ...
[f=0000000] LuaUI v0.3
[f=0000000] Initializing PathCache
[f=0000000] Finalizing
[f=0000000] Loaded DecalsDrawer: Legacy
[f=0000000] Connection attempt from Player
[f=0000000]  -> Version: 95.0
[f=0000000]  -> Connection established (given id 0)
[f=0000000] Player Player finished loading and is now ingame
[f=0000000] ÿÍÍPeace Music: Blow It Up
[f=0000000] GameID: 7314cb5213c7507a3fb7f9d879b8f899
[f=0000000] <SkirmishAI: AAI 0.9 (team 0)>: land map detected
[f=0000000] <SkirmishAI: AAI 0.9 (team 0)>: AAI loaded
[f=0000000] ÿÍÍSkip song by typing /luaui nextsong
[f=0000029] Skirmish AI "Bot1" (ID:0, Short-Name:"AAI", Version:"0.9") took over control of team 0
[f=0000596] User exited
[f=0000596] Red_UI_Framework>> last processed widget was "Red Tooltip"
[f=0000596] Red_Drawing>> last processed widget was "Red Tooltip"
[f=0000596] [CCollisionHandler] dis-/continuous tests: 0/585088
[f=0000596] [~CPathCache(32x32)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0000596] [~CPathCache(32x32)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0000596] [~CPathCache(128x128)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0000596] [~CPathCache(128x128)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=1
[f=0000596] Statistics for RectangleOptimizer: 0%
[f=0000596] Statistics for RectangleOptimizer: 0%
[f=0000596] Statistics for local connection:
Received: 2595 bytes
Sent: 7150 bytes

[f=0000596] Writing demo: demos/20140106_153901_Small Supreme Battlefield V2_95.sdf
and here is springsettings.cfg

Code: Select all

3DTrees = 1
AdvSky = 1
AdvUnitShading = 1
BumpWaterAnisotropy = 0
BumpWaterBlurReflection = 0
BumpWaterReflection = 1
BumpWaterRefraction = 1
BumpWaterShoreWaves = 1
BumpWaterTexSizeReflection = 512
BumpWaterUseDepthTexture = 1
CamFreeEnabled = 0
CamFreeScrollSpeed = 500
CamMode = 5
CatchAIExceptions = 1
ColorElev = 1
CompressTextures = 0
DepthBufferBits = 24
DualScreenMiniMapOnLeft = 0
DualScreenMode = 0
DynamicSky = 0
FPSEnabled = 1
FPSScrollSpeed = 10
FSAA = 0
FSAALevel = 0
FixAltTab = 0
Fullscreen = 1
GrassDetail = 3
GroundDecals = 1
GroundDetail = 40
HardwareCursor = 0
HighResLos = 0
InvertMouse = 0
LuaShaders = 1
MaxNanoParticles = 2500
MaxParticles = 1000
MaxSounds = 128
MiniMapDrawCommands = 1
MiniMapFullProxy = 1
MiniMapIcons = 1
MiniMapMarker = 1
MinimapOnLeft = 0
NoHelperAIs = 0
OverheadEnabled = 1
OverheadScrollSpeed = 10
ReflectiveWater = 2
RotOverheadEnabled = 1
RotOverheadScrollSpeed = 10
SM3ForceFallbackTex = 0
ScreenshotCounter = 1
ScrollWheelSpeed = 25
ShadowMapSize = 2048
Shadows = 1
ShowClock = 1
ShowFPS = 0
SimpleMiniMapColors = 0
SmoothLines = 0
SmoothPoints = 0
TWEnabled = 1
TWScrollSpeed = 10
TeamNanoSpray = 1
TreeRadius = 1408
UnitLodDist = 1000
UsePBO = 1
VSync = -1
VerboseLevel = 0
WindowedEdgeMove = 1
XResolution = 1920
YResolution = 1080
snd_general = 0
snd_volbattle = 100
snd_volmaster = 60
snd_volui = 100
snd_volunitreply = 100
User avatar
jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Re: Help getting spring to fit screen

Post by jK »

add
AllowDeferredMapRendering=0 & AllowDeferredModelRendering=0
to your sprngsettings.cfg or use 96.0
User avatar
Elahrairah
Posts: 7
Joined: 30 Jul 2013, 03:59

Re: Help getting spring to fit screen

Post by Elahrairah »

jK wrote:add
AllowDeferredMapRendering=0 & AllowDeferredModelRendering=0
to your sprngsettings.cfg or use 96.0
downloaded 96.0 and added those to the .cfg
It got rid of the graphical errors but did not fix the screen resolution.
here is infolog again if you need it.

Code: Select all

[ParseCmdLine] command-line args: "C:\Program Files (x86)\Spring\spring.exe C:\Users\Christopher\Documents\My Games\Spring\script.txt"
Using configuration source: "C:\Users\Christopher\Documents\My Games\Spring\springsettings.cfg"
Using additional configuration source: "C:\Users\Christopher\AppData\Local\springsettings.cfg"
Available log sections: KeyBindings, AutohostInterface, Net, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, GroundMoveType, Path, UnitScript, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket
Enabled log sections: Sound(LOG_LEVEL_INFO)
Enable or disable log sections using the LogSections configuration key
  or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  Use "none" to disable the default log sections.
LogOutput initialized.
Spring 96.0
Build date/time: Jan  3 2014 14:01:37
Build environment: boost-105300, GNU libstdc++ version 20130531
Compiler: gcc-4.8.1
OS: Microsoft Windows
Microsoft Home Premium Edition, 64-bit (build 9200)
Intel(R) Core(TM) i7-4700MQ CPU @ 2.40GHz; 7986MB RAM, 16178MB pagefile
OS: emulated 32bit mode
[CMyMath::Init] CPU SSE mask: 127, flags:
	SSE 1.0:  1,  SSE 2.0:  1
	SSE 3.0:  1, SSSE 3.0:  1
	SSE 4.1:  1,  SSE 4.2:  1
	SSE 4.0A: 0,  SSE 5.0A: 0
	using streflop SSE FP-math mode, CPU supports SSE instructions
Supported Video modes: 1920x1080, 1680x1050, 1366x768, 1360x768, 1280x1024, 1280x800, 1280x768, 1280x720, 1024x768, 800x600, 640x480
[SetSDLVideoMode] video mode set to 1920x1080/32bit
[WatchDogInstall] Installed (HangTimeout: 10sec)
[ThreadPool::SetThreadCount][1] #wanted=8 #current=1
[ThreadPool::SetThreadCount][2] #threads=7
Using read-write data directory: C:\Users\Christopher\Documents\My Games\Spring\
Using read-only data directory: C:\Program Files (x86)\Spring\
Scanning: C:\Program Files (x86)\Spring\maps
Scanning: C:\Program Files (x86)\Spring\base
Scanning: C:\Program Files (x86)\Spring\games
Scanning: C:\Program Files (x86)\Spring\packages
[ThreadPool::SetThreadCount][1] #wanted=7 #current=8
[ThreadPool::SetThreadCount][2] #threads=6
[Threading] Main thread CPU affinity not set
[f=0000000] SDL version:  1.2.10
[f=0000000] GL version:   4.3.0
[f=0000000] GL vendor:    NVIDIA Corporation
[f=0000000] GL renderer:  GeForce GT 750M/PCIe/SSE2
[f=0000000] GLSL version: 4.30 NVIDIA via Cg compiler
[f=0000000] GLEW version: 1.5.8
[f=0000000] Video RAM:    total 2048MB, available 1581MB
[f=0000000] FBO::maxSamples: 32
[f=0000000] GL info:
	haveARB: 1, haveGLSL: 1, ATI hacks: 0
	FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
	maximum texture size: 16384, compress MIP-map textures: 0
	maximum SmoothPointSize: 190, maximum vec4 varying/attributes: 31/16
	maximum drawbuffers: 8, maximum recommended indices/vertices: 1048576/1048576
	number of UniformBufferBindings: 84 (64kB)
[f=0000000] VSync disabled
[f=0000000] [Sound] OpenAL info:
[f=0000000] [Sound]   Available Devices:
[f=0000000] [Sound]               DirectSound Software
[f=0000000] [Sound]   Device:     DirectSound Software
[f=0000000] [Sound]   Vendor:         OpenAL Community
[f=0000000] [Sound]   Version:        1.1 ALSOFT 1.11.753
[f=0000000] [Sound]   Renderer:       OpenAL Soft
[f=0000000] [Sound]   AL Extensions:  AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
[f=0000000] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
[f=0000000] [Sound]   EFX Enabled: yes
[f=0000000] [Sound]   Max Sounds: 128
[f=0000000] Joysticks found: 0
[f=0000000] Warning: Joystick 0 not found
[f=0000000] [Initialize] CPU Clock: win32::TimeGetTime
[f=0000000] [Initialize] CPU Cores: 8
[f=0000000] [Startup] loading startscript from: C:\Users\Christopher\Documents\My Games\Spring\script.txt
[f=0000000] Connecting to local server
[f=0000000] Binding UDP socket to IP (v6) :: port 8452
[f=0000000] [UDPListener] successfully bound socket on port 8452
[f=0000000] PreGame::StartServer: 6 ms
[f=0000000] Using map: Small Supreme Battlefield V2
[f=0000000] Using game: Balanced Annihilation V7.90
[f=0000000] Using game archive: balanced_annihilation-v7.90.sdz
[f=0000000] recording demo: demos/20140106_170451_Small Supreme Battlefield V2_96.sdf
[f=0000000] PreGame::GameDataReceived: 55 ms
[f=0000000] [PreGame::UpdateClientNet] user number 0 (team 1, allyteam 0)
[f=0000000] [LuaIntro] Searching for new Widgets
[f=0000000] [LuaIntro] Scanning: LuaIntro/Addons/
[f=0000000] [LuaIntro] Scanning: LuaIntro/Widgets/
[f=0000000] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[f=0000000] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[f=0000000] [LuaIntro] Scanning: LuaIntro/chili/
[f=0000000] [LuaIntro] Found new widget "SpringLogo"
[f=0000000] [LuaIntro] Found new widget "LoadTexture"
[f=0000000] [LuaIntro] Found new widget "LoadProgress"
[f=0000000] [LuaIntro] Found new widget "Main"
[f=0000000] [LuaIntro] Found new widget "Music"
[f=0000000] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
[f=0000000] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
[f=0000000] [LuaIntro] Loading widget:      Main                   <main.lua>
[f=0000000] [LuaIntro] Loading widget:      Music                  <music.lua>
[f=0000000] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
[f=0000000] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[f=0000000] Parsing Map Information
[f=0000000] Loading SMF
[f=0000000] Loading Map (103 MB)
[f=0000000] Loading Radar Icons
[f=0000000] Loading GameData Definitions
[f=0000000] Loading all definitions:  0.090000
[f=0000000] Game::LoadDefs (GameData): 118 ms
[f=0000000] Loading Sound Definitions
[f=0000000] [Sound]  parsed 27 sounds from gamedata/sounds.lua
[f=0000000] [Sound] Error: Unable to open audio file: IncomingChat
[f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat
[f=0000000] Game::LoadDefs (Sound): 1 ms
[f=0000000] Creating Smooth Height Mesh
[f=0000000] SmoothHeightMesh::MakeSmoothMesh: 54 ms
[f=0000000] Creating QuadField & CEGs
[f=0000000] [CDamageArrayHandler] number of ArmorDefs: 11
[f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;
[f=0000000] Creating Unit Textures
[f=0000000] Creating Sky
[f=0000000] Loading Weapon Definitions
[f=0000000] Loading Unit Definitions
[f=0000000] Loading Feature Definitions
[f=0000000] PathCosts: creating PE8 cache with 8 PF threads (108 MB)
[f=0000000] PathCosts: precached 3 of 16384 blocks
[f=0000000] PathCosts: precached 1027 of 16384 blocks
[f=0000000] PathCosts: precached 2054 of 16384 blocks
[f=0000000] PathCosts: precached 3083 of 16384 blocks
[f=0000000] PathCosts: precached 4109 of 16384 blocks
[f=0000000] PathCosts: precached 5138 of 16384 blocks
[f=0000000] PathCosts: precached 6169 of 16384 blocks
[f=0000000] PathCosts: precached 7196 of 16384 blocks
[f=0000000] PathCosts: precached 8227 of 16384 blocks
[f=0000000] PathCosts: precached 9257 of 16384 blocks
[f=0000000] PathCosts: precached 10284 of 16384 blocks
[f=0000000] PathCosts: precached 11308 of 16384 blocks
[f=0000000] PathCosts: precached 12338 of 16384 blocks
[f=0000000] PathCosts: precached 13368 of 16384 blocks
[f=0000000] PathCosts: precached 14393 of 16384 blocks
[f=0000000] PathCosts: precached 15428 of 16384 blocks
[f=0000000] PathCosts: writing
[f=0000000] PathCosts: written
[f=0000000] PathCosts: creating PE32 cache with 8 PF threads (108 MB)
[f=0000000] PathCosts: precached 7 of 1024 blocks
[f=0000000] PathCosts: precached 75 of 1024 blocks
[f=0000000] PathCosts: precached 139 of 1024 blocks
[f=0000000] PathCosts: precached 206 of 1024 blocks
[f=0000000] PathCosts: precached 272 of 1024 blocks
[f=0000000] PathCosts: precached 336 of 1024 blocks
[f=0000000] PathCosts: precached 401 of 1024 blocks
[f=0000000] PathCosts: precached 471 of 1024 blocks
[f=0000000] PathCosts: precached 537 of 1024 blocks
[f=0000000] PathCosts: precached 615 of 1024 blocks
[f=0000000] PathCosts: precached 685 of 1024 blocks
[f=0000000] PathCosts: precached 753 of 1024 blocks
[f=0000000] PathCosts: precached 819 of 1024 blocks
[f=0000000] PathCosts: precached 889 of 1024 blocks
[f=0000000] PathCosts: precached 953 of 1024 blocks
[f=0000000] PathCosts: precached 1019 of 1024 blocks
[f=0000000] PathCosts: writing
[f=0000000] PathCosts: written
[f=0000000] [CPathManager] pathing data checksum: 10a074e6
[f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
[f=0000000] Initializing Map Features
[f=0000000] Creating ShadowHandler & DecalHandler
[f=0000000] Creating GroundDrawer
[f=0000000] Loading Map Tiles
[f=0000000] Loading Square Textures
[f=0000000] CSMFGroundTextures::ConvolveHeightMap: 3 ms
[f=0000000] Switching to ROAM Mesh Rendering
[f=0000000] Creating TreeDrawer
[f=0000000] Creating ProjectileDrawer & UnitDrawer
[f=0000000] Creating Projectile Textures
[f=0000000] Warning: [CCEG::Load] krogtaarblaster: Unknown tag CSimpleParticleSystem::size
[f=0000000] Creating Water
[f=0000000] Game::LoadInterface (Camera&Mouse): 53 ms
[f=0000000] Game::LoadInterface (Console): 1 ms
[f=0000000] Loading LuaRules
[f=0000000] Loaded synced gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
[f=0000000] Loaded synced gadget:  Rez Exp             <unit_rez_exp.lua>
[f=0000000] Loaded synced gadget:  ranks api           <api_ranks.lua>
[f=0000000] Loaded synced gadget:  No Self-D           <unit_prevent_share_selfd.lua>
[f=0000000] Loaded synced gadget:  CameraBroadcast     <camera_lockcamera.lua>
[f=0000000] Loaded synced gadget:  Awards              <gui_awards.lua>
[f=0000000] Loaded synced gadget:  Aimpoint Waterline  <hotfix_aimpoint_waterline.lua>
[f=0000000] Loaded synced gadget:  Air Release         <unit_air_release_manager.lua>
[f=0000000] Loaded synced gadget:  AirPlantParents     <unit_air_plants.lua>
[f=0000000] Loaded synced gadget:  Bomber Control      <unit_bomber_control.lua>
[f=0000000] Loaded synced gadget:  Commando Watch      <unit_commando_watch.lua>
[f=0000000] Loaded synced gadget:  Cursor Broadcast    <cmd_mouse_pos_broadcast.lua>
[f=0000000] Loaded synced gadget:  DGun CmdType Fix    <unit_dgun_cmdtype_fix.lua>
[f=0000000] Loaded synced gadget:  Death Messages      <game_death_messages.lua>
[f=0000000] Loaded synced gadget:  DirectControl       <unit_direct_control.lua>
[f=0000000] Loaded synced gadget:  DragonsDisguise     <unit_set_neutral.lua>
[f=0000000] Loaded synced gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
[f=0000000] Loaded synced gadget:  Energy Conversion   <game_energy_conversion.lua>
[f=0000000] Loaded synced gadget:  FinishedBuilding    <unit_finished_building.lua>
[f=0000000] Loaded synced gadget:  Game End            <game_end.lua>
[f=0000000] Loaded synced gadget:  Initial Spawn       <game_initial_spawn.lua>
[f=0000000] Loaded synced gadget:  Juno Damage         <unit_juno_damage.lua>
[f=0000000] Loaded synced gadget:  Lightning Spash Damage  <unit_lightning_splash_dmg.lua>
[f=0000000] Loaded synced gadget:  Lua unit script framework  <unit_script.lua>
[f=0000000] Loaded synced gadget:  Maverick Exp        <unit_maverick_exp.lua>
[f=0000000] Loaded synced gadget:  Merc/Scr stockpile control  <unit_mercscr_stockpile_limit.lua>
[f=0000000] Loaded synced gadget:  Napalm              <lups_napalm.lua>
[f=0000000] Loaded synced gadget:  No Land Damage      <unit_no_land_damage.lua>
[f=0000000] Loaded synced gadget:  No Self Pwn         <unit_noselfpwn.lua>
[f=0000000] Loaded synced gadget:  Nonblocking mines   <unit_nonblocking_mines.lua>
[f=0000000] Loaded synced gadget:  Paralyse Multiplier  <unit_paralyze_multiplier.lua>
[f=0000000] Loaded synced gadget:  Passive Builders II  <unit_passive_builders_ii.lua>
[f=0000000] Loaded synced gadget:  PopUpWaterStructures  <unit_pop_up_water_structures.lua>
[f=0000000] Loaded synced gadget:  Prevent Excessive Share  <game_prevent_excessive_share.lua>
[f=0000000] Loaded synced gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
[f=0000000] Loaded synced gadget:  Prevent Load Hax    <unit_prevent_load_hax.lua>
[f=0000000] Loaded synced gadget:  Prevent Range Hax   <unit_prevent_range_hax.lua>
[f=0000000] Loaded synced gadget:  Prevent Strange Orders  <unit_prevent_strange_orders.lua>
[f=0000000] Loaded synced gadget:  Prevent Unload Hax  <unit_prevent_unload_hax.lua>
[f=0000000] Loaded synced gadget:  Prevent outside-of-map hax  <unit_prevent_aircraft_hax.lua>
[f=0000000] Loaded synced gadget:  Prevent sliding hax  <unit_prevent_sliding_hax.lua>
[f=0000000] Loaded synced gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
[f=0000000] Loaded synced gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
[f=0000000] Loaded synced gadget:  ShieldDrain         <unit_shield_watch.lua>
[f=0000000] Loaded synced gadget:  Shockwaves          <lups_shockwaves.lua>
[f=0000000] Loaded synced gadget:  Start Point Remover Gadget  <init_start_point_remover_gadget.lua>
[f=0000000] Loaded synced gadget:  Stealthy Passengers  <unit_stealthy_passengers.lua>
[f=0000000] Loaded synced gadget:  Target on the move  <unit_target_on_the_move.lua>
[f=0000000] Loaded synced gadget:  Team Resourcing     <game_team_resources.lua>
[f=0000000] Loaded synced gadget:  Transportee Hider   <unit_transportee_hider.lua>
[f=0000000] Loaded synced gadget:  Unit transportable nanos  <unit_transportable_nanos.lua>
[f=0000000] Loaded synced gadget:  Watereffects        <fx_watersplash.lua>
[f=0000000] Loaded synced gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
[f=0000000] Loaded synced gadget:  fx_wreck_shards     <fx_wreck_shards.lua>
[f=0000000] Loaded synced gadget:  game_no_share_to_enemy  <game_no_share_to_enemy.lua>
[f=0000000] Loaded synced gadget:  gfx_dynamic_lighting.lua  <gfx_dynamic_lighting.lua>
[f=0000000] Loaded synced gadget:  lups_wrapper.lua    <lups_wrapper.lua>
[f=0000000] Loaded synced gadget:  mo_enemywrecks      <mo_enemywrecks.lua>
[f=0000000] Loaded synced gadget:  transportfix        <unit_transportfix.lua>
[f=0000000] Loaded synced gadget:  unit_combomb_full_damage  <unit_combomb_full_damage.lua>
[f=0000000] Loaded synced gadget:  Area Attack         <areaattack.lua>
[f=0000000] Loaded synced gadget:  C Is For Control    <comiscontrol.lua>
[f=0000000] Loaded synced gadget:  Coop II             <mo_coop_ii.lua>
[f=0000000] Loaded synced gadget:  CustomUnitShaders   <gfx_customunitshaders.lua>
[f=0000000] Loaded synced gadget:  Take Manager        <cmd_idle_players.lua>
[f=0000000] Loaded synced gadget:  Team Com Ends       <teamcomends.lua>
[f=0000000] Loaded synced gadget:  LupsSyncedManager   <lups_manager.lua>
[f=0000000] Loaded synced gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
[f=0000000] Loaded synced gadget:  Crashing Aircraft   <unit_crashing_aircraft.lua>
[f=0000000] Loaded synced gadget:  Prevent FPS Hax     <unit_prevent_fps_hax.lua>
[f=0000000] <LockCamera>: Sorry for the camera switch spam, but this is the only reliable way to list camera states other than hardcoding them
[f=0000000] Switching to Overview style camera
[f=0000000] Switching to Smooth style camera
[f=0000000] Switching to Overhead (TA) style camera
[f=0000000] Switching to Free style camera
[f=0000000] Switching to Total War style camera
[f=0000000] Switching to Rotatable overhead camera
[f=0000000] Switching to Orbit style camera
[f=0000000] Switching to FPS style camera
[f=0000000] Switching to Smooth style camera
[f=0000000] Loaded unsynced gadget:  Engine Taskbar Stuff  <engine_taskbar_stuff.lua>
[f=0000000] Loaded unsynced gadget:  Metalspot Finder Gadget  <mex_spot_finder.lua>
[f=0000000] Loaded unsynced gadget:  ranks api           <api_ranks.lua>
[f=0000000] Loaded unsynced gadget:  CustomIcons         <unit_customicons.lua>
[f=0000000] Loaded unsynced gadget:  CameraBroadcast     <camera_lockcamera.lua>
[f=0000000] Loaded unsynced gadget:  Awards              <gui_awards.lua>
[f=0000000] Loaded unsynced gadget:  Aimpoint Waterline  <hotfix_aimpoint_waterline.lua>
[f=0000000] Loaded unsynced gadget:  Air Release         <unit_air_release_manager.lua>
[f=0000000] Loaded unsynced gadget:  AirPlantParents     <unit_air_plants.lua>
[f=0000000] Loaded unsynced gadget:  Cursor Broadcast    <cmd_mouse_pos_broadcast.lua>
[f=0000000] Loaded unsynced gadget:  DragonsDisguise     <unit_set_neutral.lua>
[f=0000000] Loaded unsynced gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
[f=0000000] Loaded unsynced gadget:  FinishedBuilding    <unit_finished_building.lua>
[f=0000000] Loaded unsynced gadget:  Initial Spawn       <game_initial_spawn.lua>
[f=0000000] Loaded unsynced gadget:  Juno Damage         <unit_juno_damage.lua>
[f=0000000] Loaded unsynced gadget:  Merc/Scr stockpile control  <unit_mercscr_stockpile_limit.lua>
[f=0000000] Loaded unsynced gadget:  Napalm              <lups_napalm.lua>
[f=0000000] Loaded unsynced gadget:  PopUpWaterStructures  <unit_pop_up_water_structures.lua>
[f=0000000] Loaded unsynced gadget:  Prevent Unload Hax  <unit_prevent_unload_hax.lua>
[f=0000000] Loaded unsynced gadget:  Prevent sliding hax  <unit_prevent_sliding_hax.lua>
[f=0000000] Loaded unsynced gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
[f=0000000] Loaded unsynced gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
[f=0000000] Loaded unsynced gadget:  ShieldDrain         <unit_shield_watch.lua>
[f=0000000] Loaded unsynced gadget:  Shockwaves          <lups_shockwaves.lua>
[f=0000000] Loaded unsynced gadget:  Start Point Remover Gadget  <init_start_point_remover_gadget.lua>
[f=0000000] Loaded unsynced gadget:  Target on the move  <unit_target_on_the_move.lua>
[f=0000000] Loaded unsynced gadget:  Transportee Hider   <unit_transportee_hider.lua>
[f=0000000] Loaded unsynced gadget:  Watereffects        <fx_watersplash.lua>
[f=0000000] Loaded unsynced gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
[f=0000000] Loaded unsynced gadget:  fx_wreck_shards     <fx_wreck_shards.lua>
[f=0000000] Loaded unsynced gadget:  game_no_share_to_enemy  <game_no_share_to_enemy.lua>
[f=0000000] Loaded unsynced gadget:  gfx_dynamic_lighting.lua  <gfx_dynamic_lighting.lua>
[f=0000000] Loaded unsynced gadget:  mo_enemywrecks      <mo_enemywrecks.lua>
[f=0000000] Loaded unsynced gadget:  mo_noowner          <mo_noowner.lua>
[f=0000000] Loaded unsynced gadget:  mo_nowrecks         <mo_nowrecks.lua>
[f=0000000] Loaded unsynced gadget:  transportfix        <unit_transportfix.lua>
[f=0000000] Loaded unsynced gadget:  Area Attack         <areaattack.lua>
[f=0000000] Loaded unsynced gadget:  C Is For Control    <comiscontrol.lua>
[f=0000000] Loaded unsynced gadget:  Coop II             <mo_coop_ii.lua>
[f=0000000] Loaded unsynced gadget:  CustomUnitShaders   <gfx_customunitshaders.lua>
[f=0000000] Loaded unsynced gadget:  Take Manager        <cmd_idle_players.lua>
[f=0000000] Loaded unsynced gadget:  LupsSyncedManager   <lups_manager.lua>
[f=0000000] Loaded unsynced gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
[f=0000000] Loaded unsynced gadget:  Crashing Aircraft   <unit_crashing_aircraft.lua>
[f=0000000] Loaded unsynced gadget:  Lups                <lups_wrapper.lua>
[f=0000000] Loaded unsynced gadget:  Prevent FPS Hax     <unit_prevent_fps_hax.lua>
[f=0000000] Loading LuaGaia
[f=0000000] Loading LuaUI
[f=0000000] LuaSocketEnabled: yes
[f=0000000] This game has locked LuaUI access
[f=0000000] This game has locked LuaUI access
[f=0000000] Using LUAUI_DIRNAME = LuaUI/
[f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
[f=0000000] LuaUI: bound F11 to the widget selector
[f=0000000] LuaUI: bound CTRL+F11 to tweak mode
[f=0000000] Loading widget from mod:   Spy move/reclaim defaults  <tp_default_spy_move_cloaked.lua> ...
[f=0000000] Loading widget from mod:   Defense Range       <gui_defenserange.lua> ...
[f=0000000] Loading widget from mod:   Red_UI_Framework    <red_ui_framework.lua> ...
[f=0000000] Loading widget from mod:   Metalspot Finder    <wg_metalspot_finder.lua> ...
[f=0000000] Loading widget from mod:   Faction Change      <gui_faction_change.lua> ...
[f=0000000] Loading widget from mod:   MexUpg Helper       <cmd_mex_upgrade_helper.lua> ...
[f=0000000] Loading widget from mod:   Red Tooltip         <gui_red_tooltip.lua> ...
[f=0000000] Loading widget from mod:   HealthBars          <unit_healthbars.lua> ...
[f=0000000] Loading widget from mod:   LockCamera          <camera_lockcamera.lua> ...
[f=0000000] Loading widget from mod:   AdvPlayersList      <gui_advplayerslist.lua> ...
[f=0000000] Loading widget from mod:   BuildETA            <gui_build_eta.lua> ...
[f=0000000] Loading widget from mod:   Projectile lights   <gfx_projectile_lights.lua> ...
[f=0000000] Loading widget from mod:   Initial Queue       <unit_initial_queue.lua> ...
[f=0000000] Loading widget from mod:   Anti Range          <gui_anti_range.lua> ...
[f=0000000] Loading widget from mod:   Auto First Build Facing  <autofirstbuildfacing.lua> ...
[f=0000000] Loading widget from mod:   Auto group          <unit_auto_group.lua> ...
[f=0000000] Loading widget from mod:   Autoquit            <autoquit.lua> ...
[f=0000000] Loading widget from mod:   BA_AllyCursors      <gui_ba_ally_cursors.lua> ...
[f=0000000] Loading widget from user:  Battle Dynamic Music Player V1.1  <battle_dynamic_music_player_v1.1.lua> ...
[f=0000000] ÿÍÍUse alt/ctrl/shift + plus/minus keys to adjust volume
[f=0000000] Loading widget from mod:   Build Split         <cmd_buildsplit.lua> ...
[f=0000000] Loading widget from mod:   BuildBar            <gui_buildbar.lua> ...
[f=0000000] Loading widget from mod:   CameraFlip          <camera_flip.lua> ...
[f=0000000] Loading widget from mod:   Com Counter         <gui_comcounter.lua> ...
[f=0000000] Loading widget from mod:   DontMove            <unit_dontmove.lua> ...
[f=0000000] Loading widget from mod:   Group Label         <gui_group_label.lua> ...
[f=0000000] Loading widget from mod:   Highlight Geos      <gui_highlight_geos.lua> ...
[f=0000000] Loading widget from mod:   Holdfire Fix        <unit_holdfire_fix.lua> ...
[f=0000000] Loading widget from mod:   Com DontBreakCloak  <unit_com_dontbreakcloak.lua> ...
[f=0000000] Loading widget from mod:   Load Own Moving     <unit_load_own_moving.lua> ...
[f=0000000] Loading widget from mod:   Loop Select         <unit_loop_select.lua> ...
[f=0000000] Loading widget from mod:   Mex Snap            <cmd_mex_snap.lua> ...
[f=0000000] Loading widget from mod:   MoreSounds          <unit_more_sounds.lua> ...
[f=0000000] Loading widget from mod:   Pause Screen        <gui_pausescreen.lua> ...
[f=0000000] Loading widget from mod:   Persistent Build Spacing  <gui_persistent_build_spacing.lua> ...
[f=0000000] Loading widget from mod:   Point Tracker       <gui_point_tracker.lua> ...
[f=0000000] Loading widget from mod:   Energy Conversion Info  <gui_energy_conversion.lua> ...
[f=0000000] Loading widget from user:  TV game capture     <tv_game_capture.lua> ...
[f=0000000] NOTA-TV: Removing NOTA-TV
[f=0000000] Loading widget from mod:   ReclaimInfo         <gui_reclaiminfo.lua> ...
[f=0000000] Loading widget from mod:   Red Build/Order Menu  <gui_red_buildordermenu.lua> ...
[f=0000000] Loading widget from mod:   Red Console         <gui_red_console.lua> ...
[f=0000000] Loading widget from mod:   Red Resource Bars   <gui_red_resourcebars.lua> ...
[f=0000000] Loading widget from mod:   Easy Facing         <gui_easyfacing.lua> ...
[f=0000000] Loading widget from mod:   Red_Drawing         <red_ui_framework_drawing.lua> ...
[f=0000000] Loading widget from mod:   RelativeMinimap     <minimap_relative.lua> ...
[f=0000000] Loading widget from mod:   SelectionButtons    <gui_selbuttons.lua> ...
[f=0000000] Loading widget from mod:   Share Tracker       <unit_share_tracker.lua> ...
[f=0000000] Loading widget from mod:   SmoothCam           <camera_smoothcam.lua> ...
[f=0000000] Loading widget from mod:   Spectate Selected   <gui_spectate_selected.lua> ...
[f=0000000] Loading widget from mod:   Ghost Radar         <unit_ghostradar.lua> ...
[f=0000000] Loading widget from mod:   State Reverse Toggle  <cmd_state_reverse_toggle.lua> ...
[f=0000000] Loading widget from mod:   Take Proxy          <cmd_take_proxy.lua> ...
[f=0000000] Loading widget from mod:   NoDuplicateOrders   <cmd_no_duplicate_orders.lua> ...
[f=0000000] Loading widget from mod:   Volume OSD          <snd_volume_osd.lua> ...
[f=0000000] Loading widget from mod:   Ghost Site          <unit_ghostsite.lua> ...
[f=0000000] Loading widget from mod:   Transport AI        <unit_transport_ai.lua> ...
[f=0000000] Loading widget from mod:   Stockpiler (dynamic)  <unit_stockpile_dynamic.lua> ...
[f=0000000] Loading widget from mod:   Wait reclaim        <cmd_wait_reclaim.lua> ...
[f=0000000] Loading widget from mod:   ImmobileBuilder     <unit_immobile_builder.lua> ...
[f=0000000] Loading widget from mod:   Specific Unit Reclaimer  <unit_specific_unit_reclaimer.lua> ...
[f=0000000] Loading widget from mod:   GameTypeInfo        <gui_game_type_info.lua> ...
[f=0000000] Loading widget from mod:   Attack AoE          <gui_attack_aoe.lua> ...
[f=0000000] Loading widget from mod:   Attack and Move Notification  <unit_attackmovenotification.lua> ...
[f=0000000] Loading widget from mod:   Building Hotkeys    <cmd_building_hotkeys.lua> ...
[f=0000000] Loading widget from mod:   Context Build       <cmd_context_build.lua> ...
[f=0000000] Loading widget from mod:   Prospector          <gui_prospector.lua> ...
[f=0000000] Loading widget from mod:   Red Minimap         <gui_red_minimap.lua> ...
[f=0000000] Loading widget from mod:   Set Target Hotkeys  <cmd_target_on_the_move_hotkeys.lua> ...
[f=0000000] Loading widget from mod:   BA Waypoint Dragger  <unit_waypoint_dragger_2.lua> ...
[f=0000000] Loading widget from mod:   Bomber control      <unit_bomber_control.lua> ...
[f=0000000] Loading widget from mod:   CommandInsert       <gui_commandinsert.lua> ...
[f=0000000] Loading widget from mod:   Rank Icons          <gui_xp.lua> ...
[f=0000000] Loading widget from mod:   Select n Center!    <gui_center_n_select.lua> ...
[f=0000000] Loading widget from mod:   LupsManager         <gfx_lups_manager.lua> ...
[f=0000000] Loading widget from mod:   Mouse Buildspacing  <gui_buildspacing.lua> ...
[f=0000000] Loading widget from mod:   Lups                <lups_wrapper.lua> ...
[f=0000000] Loading widget from mod:   CustomFormations2   <unit_customformations2.lua> ...
[f=0000000] LuaUI v0.3
[f=0000000] Initializing PathCache
[f=0000000] Finalizing
[f=0000000] Loaded DecalsDrawer: Legacy
[f=0000000] Connection attempt from Player
[f=0000000]  -> Version: 96.0
[f=0000000]  -> Connection established (given id 0)
[f=0000000] Player Player finished loading and is now ingame
[f=0000000] ÿÍÍPeace Music: 03_Supereme_Logician_Lin
[f=0000000] GameID: 9728cb52f827c037de06c6fe79b8f899
[f=0000000] <SkirmishAI: AAI 0.9 (team 0)>: New BuildTable has been created
[f=0000000] <SkirmishAI: AAI 0.9 (team 0)>: land map detected
[f=0000000] <SkirmishAI: AAI 0.9 (team 0)>: New map-learning file created
[f=0000000] <SkirmishAI: AAI 0.9 (team 0)>: AAI loaded
[f=0000000] ÿÍÍSkip song by typing /luaui nextsong
[f=0000029] Skirmish AI "Bot1" (ID:0, Short-Name:"AAI", Version:"0.9") took over control of team 0
[f=0000532] Press Shift+esc to access the quit menu
[f=0000603] User exited
[f=0000603] [SpringApp::ShutDown][1]
[f=0000603] [ThreadPool::SetThreadCount][1] #wanted=0 #current=7
[f=0000603] [ThreadPool::SetThreadCount][2] #threads=0
[f=0000603] [SpringApp::ShutDown][2]
[f=0000603] [~CGame][1]
[f=0000603] [~CGame][2]
[f=0000603] [~CGame][3]
[f=0000603] [~CGame][4]
[f=0000603] [~CGame][5]
[f=0000603] [~CGame][6]
[f=0000603] Red_UI_Framework>> last processed widget was "Red Tooltip"
[f=0000603] Red_Drawing>> last processed widget was "Red Tooltip"
[f=0000603] [~CGame][7]
[f=0000603] [~CGame][8]
[f=0000603] [CCollisionHandler] dis-/continuous tests: 0/1447682
[f=0000603] [~CGame][9]
[f=0000603] [~CGame][10]
[f=0000603] [~CPathCache(32x32)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0000603] [~CPathCache(32x32)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0000603] [~CPathCache(128x128)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0000603] [~CPathCache(128x128)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=1
[f=0000603] Statistics for RectangleOptimizer: 0%
[f=0000603] Statistics for RectangleOptimizer: 0%
[f=0000603] [~CGame][11]
[f=0000603] [~CGame][12]
[f=0000603] [~CGame][13]
[f=0000603] [~CGame][14]
[f=0000603] [~CGame][15]
[f=0000603] [~CGameServer][1]
[f=0000603] [~CGameServer][2]
[f=0000603] [~CGame][16]
[f=0000603] [Sound] [~CSound][1] soundThread=03082B18
[f=0000603] [Sound] [~CSound][2]
[f=0000603] [Sound] [~CSound][3]
[f=0000603] [~CGame][17]
[f=0000603] [SpringApp::ShutDown][3]
[f=0000603] [SpringApp::ShutDown][4]
[f=0000603] Statistics for local connection:
Received: 2578 bytes
Sent: 7315 bytes

[f=0000603] Writing demo: demos/20140106_170451_Small Supreme Battlefield V2_96.sdf
[f=0000603] [SpringApp::ShutDown][5]
[f=0000603] [SpringApp::ShutDown][6]
[f=0000603] [SpringApp::ShutDown][7]
[f=0000603] [SpringApp::ShutDown][8]
[f=0000603] [SpringApp::ShutDown][9]
[SpringApp::ShutDown][10]
[SpringApp::ShutDown][11]
[WatchDog::Uninstall][1] hangDetectorThread=03065938
[WatchDog::Uninstall][2]
[WatchDog::Uninstall][3]
[SpringApp::ShutDown][12]
[SpringApp::Run] exitCode=0
User avatar
jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Re: Help getting spring to fit screen

Post by jK »

try `/luaui disable` ingame
User avatar
Elahrairah
Posts: 7
Joined: 30 Jul 2013, 03:59

Re: Help getting spring to fit screen

Post by Elahrairah »

jK wrote:try `/luaui disable` ingame
That didnt work.
I tried playing with the screen resolutions and i got some better results.
I can play the game at 1024x768 but I end up with the black bars on the side.

I think its a problem of spring improperly sizing screen resolutions. (I've tried BA and NOTA and get the same results.)
User avatar
jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Re: Help getting spring to fit screen

Post by jK »

I am pretty sure it's deferred rendering, you likely edited wrong springsettings.cfg.
Lobbies like to force spring to load a non-default one.
User avatar
Elahrairah
Posts: 7
Joined: 30 Jul 2013, 03:59

Re: Help getting spring to fit screen

Post by Elahrairah »

jK wrote:I am pretty sure it's deferred rendering, you likely edited wrong springsettings.cfg.
Lobbies like to force spring to load a non-default one.
Actually its kinda weird, I tried running it outside of fullscreen and in windowed mode and it works fine. Its only when its in fullscreen is when the screen resolution messes up. Ill search my computer for any other cfg files it maybe loading but in the meantime Ill just play BA and NOTA in windowed mode. Thanks for the help.
dansan
Server Owner & Developer
Posts: 1203
Joined: 29 May 2010, 23:40

Re: Help getting spring to fit screen

Post by dansan »

Your spring uses two config files:

Code: Select all

Using configuration source: "C:\Users\Christopher\Documents\My Games\Spring\springsettings.cfg"
Using additional configuration source: "C:\Users\Christopher\AppData\Local\springsettings.cfg"
Open both with the text editor (notepad.exe) and check BOTH for the configuration variables mentioned.

Also: start spring.exe without a lobby and use the built-in configuration editor. To test those settings, also just start spring.exe.
User avatar
Elahrairah
Posts: 7
Joined: 30 Jul 2013, 03:59

Re: Help getting spring to fit screen

Post by Elahrairah »

Ok, I found the extra .cfg (turns out it was left over when I copied Spring over to my new computer) and deleted it. I even did a full uninstall/reinstall of 96.0 including running it without the lobby and the problem still persists but only in fullscreen. :/

Code: Select all

[ParseCmdLine] command-line args: "C:\Program Files (x86)\Spring\spring.exe"
Using configuration source: "C:\Users\Christopher\Documents\My Games\Spring\springsettings.cfg"
Available log sections: KeyBindings, AutohostInterface, Net, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, GroundMoveType, Path, UnitScript, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket
Enabled log sections: Sound(LOG_LEVEL_INFO)
Enable or disable log sections using the LogSections configuration key
  or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  Use "none" to disable the default log sections.
LogOutput initialized.
Spring 96.0
Build date/time: Jan  3 2014 14:01:37
Build environment: boost-105300, GNU libstdc++ version 20130531
Compiler: gcc-4.8.1
OS: Microsoft Windows
Microsoft Home Premium Edition, 64-bit (build 9200)
Intel(R) Core(TM) i7-4700MQ CPU @ 2.40GHz; 7986MB RAM, 16178MB pagefile
OS: emulated 32bit mode
[CMyMath::Init] CPU SSE mask: 127, flags:
	SSE 1.0:  1,  SSE 2.0:  1
	SSE 3.0:  1, SSSE 3.0:  1
	SSE 4.1:  1,  SSE 4.2:  1
	SSE 4.0A: 0,  SSE 5.0A: 0
	using streflop SSE FP-math mode, CPU supports SSE instructions
Supported Video modes: 1920x1080, 1680x1050, 1366x768, 1360x768, 1280x1024, 1280x800, 1280x768, 1280x720, 1024x768, 800x600, 640x480
[SetSDLVideoMode] video mode set to 1920x1080/32bit
[WatchDogInstall] Installed (HangTimeout: 10sec)
[ThreadPool::SetThreadCount][1] #wanted=8 #current=1
[ThreadPool::SetThreadCount][2] #threads=7
Using read-write data directory: C:\Users\Christopher\Documents\My Games\Spring\
Using read-only data directory: C:\Program Files (x86)\Spring\
Scanning: C:\Program Files (x86)\Spring\maps
Scanning: C:\Program Files (x86)\Spring\base
Scanning: C:\Program Files (x86)\Spring\games
[ThreadPool::SetThreadCount][1] #wanted=7 #current=8
[ThreadPool::SetThreadCount][2] #threads=6
[Threading] Main thread CPU affinity not set
[f=0000000] SDL version:  1.2.10
[f=0000000] GL version:   4.3.0
[f=0000000] GL vendor:    NVIDIA Corporation
[f=0000000] GL renderer:  GeForce GT 750M/PCIe/SSE2
[f=0000000] GLSL version: 4.30 NVIDIA via Cg compiler
[f=0000000] GLEW version: 1.5.8
[f=0000000] Video RAM:    total 2048MB, available 1592MB
[f=0000000] FBO::maxSamples: 32
[f=0000000] GL info:
	haveARB: 1, haveGLSL: 1, ATI hacks: 0
	FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
	maximum texture size: 16384, compress MIP-map textures: 0
	maximum SmoothPointSize: 190, maximum vec4 varying/attributes: 31/16
	maximum drawbuffers: 8, maximum recommended indices/vertices: 1048576/1048576
	number of UniformBufferBindings: 84 (64kB)
[f=0000000] VSync disabled
[f=0000000] [Sound] OpenAL info:
[f=0000000] [Sound]   Available Devices:
[f=0000000] [Sound]               DirectSound Software
[f=0000000] [Sound]   Device:     DirectSound Software
[f=0000000] [Sound]   Vendor:         OpenAL Community
[f=0000000] [Sound]   Version:        1.1 ALSOFT 1.11.753
[f=0000000] [Sound]   Renderer:       OpenAL Soft
[f=0000000] [Sound]   AL Extensions:  AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
[f=0000000] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
[f=0000000] [Sound]   EFX Enabled: yes
[f=0000000] [Sound]   Max Sounds: 128
[f=0000000] Joysticks found: 0
[f=0000000] Warning: Joystick 0 not found
[f=0000000] [Initialize] CPU Clock: win32::TimeGetTime
[f=0000000] [Initialize] CPU Cores: 8
User avatar
jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Re: Help getting spring to fit screen

Post by jK »

try

Code: Select all

/cheat
/luarules disable
User avatar
Elahrairah
Posts: 7
Joined: 30 Jul 2013, 03:59

Re: Help getting spring to fit screen

Post by Elahrairah »

jK wrote:try

Code: Select all

/cheat
/luarules disable
Sorry to say but that didnt work. :\

I updated my drivers and the problem still persists. So I just changed the screen resolution to something lower than what I got. It runs fullscreen fine at 1280X720.
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