> Fixed Initial Queue
> Increased Buzzsaw/Vulcan buildtime, e per shot
> Spies can reclaim, when cloaked default action is move
> Hid player/spec quit messages after game over
Changelog for 7.86 -> 7.89
> Fixed player 0 not recieving some awards
> Effectiveness award requires greater than average damage dealt
> Made Team Platter less annoying
> Removed closed damage mods for core t1/t2 Mex (not Moho Exploiter)
> Remade Eradicator/Chainsaw weapon
> Fixed error spam from prevent_sliding
> Ally Cursors doesn't show idle cursors
> Fixed Ally Cursors spec colour
> Fixed ComGate
> Fixed Commandos mine detonation
> Fixed Depthcharge Launcher firing at land
> Fixed rez progress bars sometimes not showing
Changelog for 7.84 -> 7.86
> Awards are passed to the replay site
> Tidied up modoptions
> Limit Dgun Range now prevents dgunning within enemy startboxes
> Made Armageddon Mode more fun; only the immobile units explode
> NoCloseSpawns doesn't affect cooped players
> Fixed NoCloseSpawns sometimes preventing ok startpoints
> Added widget to show comblast and Dgun range (default disabled)
> Death messages show in white
> Hid superfluous connection/quit messages in Red Console
> Fixed not being able to toggle specs in AdvPlList
> Hotfix for non-waterweapons trying to shoot underwater in 95.0
> Fixed battlesubs ignoring orders while attacking
> Fixed rez subs often not being hit
> Torpedos won't fire at floating mines
> Increased build time of Commandos mines slightly
> Nanos default to passive
~ Bluestone, Beherith, Nixtux, BrainDamage, DeadNightWarrior
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http://springfiles.com/spring/games/bal ... ilation-44
