Double-whammy topic

Double-whammy topic

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fnoigy
Posts: 8
Joined: 05 Dec 2005, 19:33

Double-whammy topic

Post by fnoigy »

Well, I have 2 things to voice out.

First off is a video glitch I've been noticing. Some units, such more commonly builder kbots, have an odd problem with skins. What happens is some faces on their model will appear to be wrestling with layering of more than one texture, and from further away the less-familiar texture seeming to win. Like, with the normal construction kbot, the top surface seems all blue, which it shouldn't be. When you start to zoom it, you see the blocky jagged areas of indecisive layering show and grow, underneath being the texture that should be there. This is the same for the big cyllindars on the adv. construction kbot, the inside of the FARK, and Jethro.

Also, I'm guessing that the second issue is already in planning or being worked on, but I think that the non-battleroom client of TASpring should be able to use MODs. Like I mentioned in http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3042 this topic, I am restricted by a myraid of annoying firewalls that I have no control over, and cannot play using the battleroom client.



Just getting these issues out there!
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

These are not spring issues, these are problems where 2 respective faces share the same positiona dn thus they conflict with eachother, causing errors, such as on the jethro where you can see 2 textures battling out to get viewing time, showing up jagged diagonal stripes of texture. I think somebody working in Upspring fora few hours could correct this btu they'd need patience.
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