http://youtu.be/Gs9pSuTMMm4
It can be used as a starting point for experiments though

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While that seems nice as an idea, from my experience there is too much tweaking /changing that needs to be done per map to make it valuable.knorke wrote:Neat. Any chance you could upload the project file?
So that one does not need to worry about setting everything up but only has to import a heightmap and then choose which texture goes where:
Like sand.png on flat ground, rock.png for cliffs, snow.png for high ground and so on. (The auto-texture-scripts of SpringMapEdit work a bit like that)