Link to Springfiles
For 4v4 or 3v3. Just tested in a 2v2 and it's not fully working out then.
For a change not a big overview screenshot but two pictures from the first test game:
Texture is not 100% perfect at some edges, but as good as I could get it with Gimp & co (in SpringMapEdit unfortunately the GUI is not fully working on my system ATM).
Credits:
Skyboxes and some splat texes from smoth and Beherith. Scripts based on the map blueprint container. Feature models by smoth, ad0, noize and lathan from Spring Features 1.0 pack. I included the models in the map, to avoid problems with auto-downloading depedencies.
Two questions:
I wanted to make some features (the palm trees) unreclaimable. I have set reclaimable and autoreclaimable in the lua file to false and indestructable to true. This works if I try to reclaim a feature (or a zone with just unreclaimable features), but fails if I do an area reclaim where a reclaimbale feature is included. Also if the trees are hit by a vehicle they instantly are destroyed.
Am I missing something or could this be a BA problem?
Pathing for ships is horrible close to the beaches. The get stuck and have to be wiggled free again. Has somebody a good trick how to avoid this (except making only steep shorelines)? Or do I have to wait for an improved pathing in the engine
