Basically what it is, is a slider which adjusts how much damage all weapons do by whatever factor it's set for.
For instance, you might set it for 0.5 to make all weapons deal half damage, resulting in more strategic, long-lasting battles. You might set it to 2.0 for frag-fest games.
A similar slider for unit cost (including build time) would be cool too.
I know I'm inexperienced as far as c++ scripting goes, but this seems like a reasonably simple thing to do, the same way that Buggi scaled all units and ranged down by half in his custom exe.
Speaking of which, a unit scale slider would be good, even if it was limited to settings like 0.75, 0.5, 0.25, etc.
I just thought this would be a nice, easy-to-do feature that would make the game as a whole a lot more interesting. Those are the best kinds of features!
