The reason for this is that the evo unit color scheme is confusing to a lot of people and so I want to make it much nicer. The only economical way for me to do that is to finish getting everything as legos. For an experience modeler, it's a piece of cake compared to normal jobs because you don't have to uv map, nor do you have to texture.
I have begun doing the models myself, but I'm extremely slow (and tbh I'm not very good either). This also has a side benefit. I want to release ALL models and artwork in evo to everyone to just use. Switching evo completely over to lego allows me to do that and even better yet, other projects would ahve unit templates where they can jsut kitbash their own lego models too. Hell I also have a pretty nice PSD (and smoth is working on an even better one) to where you'll be able to do a pretty awesome base skin with very little work. That's the idea anyway.
But suffice it to say, evo has a ton of models/textures that aren't doing anyone any good right now, so I really want to get those out in the open and push evo to a much brighter future.
What I need is over modelers to help me. You can kitbash from the lego set, or from the already completed evo units (I've been kitbashing form completed units myself as I'm too much of a hack to be able to do them from scratch with pieces). All I would need is a model file that I can pull into wings and set the uv mapping/coloring and stuff.
It's kind of a big project... well, to me it's a big project. Technically, as far as actual work is concerned, it's not that big of a thing, but I digress.
Attached are the lego parts and the most current skin that I'm using.
If you'd like to give me a hand, I would greatly appreciate it. I can post of screenies and stuff of the units that need to be redone. Recreation doesn't need to be exact, or even that close. Preferably designs that you don't mind staring at for extended periods of time in a game

Here is the texture that I am using for legos atm (subject to some changes). Green represents the teamcolor panel.
Texture:
https://evolutionrts.googlecode.com/svn ... iment2.png
Legos in wings file:
https://evolutionrts.googlecode.com/svn ... osv2.wings
Legos a la 3ds:
http://springrts.com/phpbb/download/file.php?id=4680
At the moment, I am working on the units in the hover factory. I have finished the hover factory itself and it is actually in objects3d, but I haven't scripted it yet and put it ingame (won't take more than a few moments to do).
About 60-75% of the units in EvoRTS already are legos. THis is an attempt to turn everything into legos, and release ALL models and textures for anyone to use for whatever project they like with no strings attached (even the models used in evo).
Evo has TONS of old models and textures that were evo specific. THe only reason I haven't released those yet is because they are so difficult to pick out from the ones that are still being used. This dilemma is silly. I wanna just get it all in legos and put it all out there for everyone to use.
Hovers that still need to be retextured (Keep in mind that hover means anti-grav in this case, not air-lifted):
Hovercraft (factory is already re-created via legos)
http://www.wiki.evolutionrts.info/doku. ... ft_factory
Engineer

ORB

Kite

Pyromaniac

Spas

Bruiser

Crusher

Fatso

Spewer

Droplet

Lobster

Shellshock (Hovering kamikaze bomb)

Any unit that you recreate using legos that gets used in evo will be renamed after you*
*in one form or another, as the "Google_Frog" wouldn't make much sense, so it might get called the "Frogger" or something like that. Also, this assumes that your name is not offensive.
Not only does this directly help me, it will also help other new projects using legos because not only will they have all the evo units to use and a templated texture to work with, they will also be able to kitbash by using all the existing lego units already created. I'm seeing a LOT of upsides here for new projects

Any and all help is hugely appreciated

WRT kitbashing, there are quite a few lego models in 3ds and wings format here: https://code.google.com/p/evolutionrts/ ... d%2Fkaiser
and they make kitbashing a lot easier.
