
Welcome, freebirth, to Battletech: Legacy. Aka Spring MechCommander Project.
What is Battletech: Legacy?
BTL is an ambitious project by Flozi and myself to create an awesome Mechrobot game on Spring in the Mechwarrior universe.
Orly? Will it be like a MechCommander 2 remake?
Well that's the idea, but Spring kind of caters to more towards mutliplayer competitional environment than any kind of singleplayer. But if there is a means, we'll try to find a way.
Why are you making this thread? Fuck off.
Kill yourself. No but really, what we need is some help. Flozi and I have been working on this for months, but neither of us have the time (in Flozi's case) or consistent attention span (myself) to devote the lengthy development it requires. Our skillsets are also complementary, and neither of us can really do it without the other -- Flozi codes and programs sorcery and magic, I model and texture.
What kind of help do you want?
What we really need are people interested in helping out, to take the workload off us. Biggest (in order), however, are:
- Lua GUI/Widget (Visual)
- Sound Effects
- CEG
- Animator
- Lua Code (subject to Flozi's evil whim)
- Voice Acting
- Texture Artistry
- Modelling
- Singleplayer Code/Implementation
BTL is an ambitious project that, to my knowledge (which is hilariously limited I admit) we are doing (and trying to do) things that haven't been done much before. Things like a comprehensive Mech heat system, environmental effects, individual parts destruction on units, crazy scripting standardization and unconventional gameplay design.
If you feel like challenging yourself and being a part of something new and incredible, this is the place!
If you are interested, post here or send me a PM, or contact me on Steam: zveroFAST