Some of the rocks are overlapping.
Yeah, that was intentional, since there are only three models. I tried to cheat by merging them slightly to give the appearance of a different rock
also pdrock1 has my old texture, i fixed that in the PD map maybe u can use that texture
Meh, will replace if a v2 is made. Not a big enough deal on its own, I think it looks fine.
- Only five start pos? C'mon it wouldn't take long to make it have 10 or even 16 start pos.
Yeah, I suppose I should have put in more, but I guess it slipped my mind. I will if I do a version two for sure.
- What's with the metal distribution and lack of visible metal patches? ...
It's a new engine. Not everything has to be 100% like the OTA version. If it was, it'd still be Mars, it'd be much flatter, pels/other hovers would have very severe problems navigating, ... and so on. You can't cheat these metal patches anyway (at least, I found no combination that allowed getting more metal than you should), so it's not a big deal. I personally like the fact that where you bomb might not be
exactly where they have the mex. It encourages scouting first instead of just blindly bomber rushing. I figure the map is 8 years old and easily the most played TA map; it won't hurt it to give it a small breath of fresh air.
- The yellowness is too strong! Keep the long shadow, but please reduce the yellowness applied to the terrain. The terrain would look better without that heavy yellow filter.
I disagree, and it seems all sans one in this topic do too. I like the atmosphere created by the strong yellows, which gives a nice dawn feeling along with the shadows.
- Lack the flora.
True, but I thought no trees would be better than pine trees on a beachy looking map. Grass may have been acceptable, but you can't reclaim it like you could foliage in OTA. The energy flora on the original GoW only served two purposes anyway: The bomber rush, and annoyingly blocking you. Of course, Spring does auto reclaim, but oh well. It's not ultra important, IMO, but I guess I can go model some palms if people really miss flora that badly.
- I thought wind was higher on GoW.
I thought it maxxed at around 20, but on second thought it may have been a few points higher. Again, that can be changed if there is demand, but I don't see it as a crippling enough issue to warrant a v2 on its own.
- Some rocks are placed atop a metal patch. Well, it isn't as bad as one could think, since Spring auto-reclaim before building.
Indeed. Since most people start off with a couple energy, a mex, and a factory, it won't harm to reclaim a rock at that point. It's another one of those "I suppose I could adjust it if people want it done" things.
Thanks for all the positive feedback. I just have to say you mapmakers need to get your tools and tutorials in proper form, though, since it's a freaking pain in the ass to run around finding everything... tutorials say one thing, readmes say another, some things say to download this, others to download that... it's really annoying!