..:: NEW MAP ::.. Painted Desert Remake!

..:: NEW MAP ::.. Painted Desert Remake!

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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

..:: NEW MAP ::.. Painted Desert Remake!

Post by NOiZE »

As i felt that PD just needs rocks i decided to make a remake of it, completely with new texture and rocks in the s3o format!

Image

Image

Image

DOWNLOAD

Have Fun!
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

NOW THAT LOOKS NICE!

Way better than the original one... that realy has a look of class to it. And perfect useage of teh repetative texture, along with hiquality rendered bits...

Man after my own heart (and possibly my rep)

aGorm
submarine
AI Developer
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Joined: 31 Jan 2005, 20:04

Post by submarine »

is it possible to make the metalspots a little bit larger? i just testet it with AAI and it seems they are too tiny to be found by cains metal spot class
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NOiZE
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Post by NOiZE »

submarine wrote:is it possible to make the metalspots a little bit larger? i just testet it with AAI and it seems they are too tiny to be found by cains metal spot class
rather not as i had quite some difficulty to balance them properly.
Torrasque
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Joined: 05 Oct 2004, 23:55

Post by Torrasque »

It's really a good map!
IMSabbel
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Joined: 30 Jul 2005, 13:29

Post by IMSabbel »

NOiZE wrote:
submarine wrote:is it possible to make the metalspots a little bit larger? i just testet it with AAI and it seems they are too tiny to be found by cains metal spot class
rather not as i had quite some difficulty to balance them properly.
The size in mapunits of the metalspot should matter one bit for balance, right?
mufdvr222
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Joined: 01 May 2005, 09:24

Post by mufdvr222 »

Someone take my port of this map off FU,, this is way better,, like not even in the same dimension.

VERY NICE :lol:
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

Submarine, I'm posting NTAI 0.28 beta 9 in the next 20 mins. Look at MetalHandler.h and .cpp, theyc otnain the latest version fo cains class with a few modifications I amde to rpevent it crashing on different mods. That clas sis capable fo handling metal maps better than the metalspot class and it can deal with small spots much much better than metalspot class can.

People dotn realise that simply porting a map that looked godo in OTA will make ti look ugly in Spring if it looks the same. This is another example fo soembody improoving it drastically. And an example of somebody using soemthign other than Arm to showcase it =D
mufdvr222
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Joined: 01 May 2005, 09:24

Post by mufdvr222 »

Its a shame the heightmaps are also a problem :? but yes I agree and came to that realisation months ago.
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GrOuNd_ZeRo
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Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

The hills could have been a bit higher IMHO but it looks mighty fine!
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DeathHawk
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Joined: 19 Oct 2005, 02:02

Post by DeathHawk »

If we Remake all the maps like this this game will be going into another step into Greatness!!!!! :-)
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

There was a problem on this map with 0.28 beta 7&8 that related to the distances betwene groups of mexes, of which this map suffered a lot.

The problem has been fixed in beta 9 and 0.28.10 final.
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

noize, anywhere that I can get those rocks?
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NOiZE
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Joined: 28 Apr 2005, 19:29

Post by NOiZE »

inside my map file perhaps?
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