G/E/M Cahudhri progress (56k? No way!)

G/E/M Cahudhri progress (56k? No way!)

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Caydr
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G/E/M Cahudhri progress (56k? No way!)

Post by Caydr »

I will be posting in here regularly until I get a fully-textured and working Cahudhri ingame (unless otherwise stated). All screens posted will be taken ingame and should be considered a work in progress.

For starters, here's one:

Image

Texure applied basically at random at this point. No actual mapping to speak of.
Last edited by Caydr on 01 Dec 2005, 20:53, edited 1 time in total.
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Masse
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Post by Masse »

now i know its name... its a beaty... just needs better paint job... maybe a pretty girl to the ufo part of it :wink: *haahaa*


---seriousness starts here---
ill shut up now... its really beautiful model just needs better texture and i know ur working on it
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Caydr
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Post by Caydr »

Did some basic mapping. The texture at this point is an extremely low-res placeholder.

Image

The radar dish and two main guns are, at this point, disconnected from the model for texturing purposes.
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FizWizz
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Post by FizWizz »

interesting, but it looks a bit greenish. Remember your G/E/M debut pictures of the Calhudri? It had a more unpainted, polished metal look to it, kinda like some of the cold-war-era fighter planes did (F-104 is what I'm thinking of right now), which I thought was pretty cool looking as it was. I don't know what 'Galactic Empires' is, so I don't know exactly what intents you have for how these will all look, but that's just my two cents
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Caydr
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Post by Caydr »

Would've had another WIP shot for you just now, with all the UV mapping work complete, but MAX had a brain-fart and forgot all my UV mappings. 8 hours of work.

I learned later that in the version I have, they've implemented a button to disable Max's convenient "forget uv mappings if you edit the model" feature. I wish there was a button labelled "disable all the OTHER stupid shit this program does" too. Max is such a pathetic program. A free app like Wings or Blender completely outdoes it in every meaningful way, yet it costs three thousand dollars.
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Maelstrom
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Post by Maelstrom »

Why dont you use Wings or Blender then?
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Das Bruce
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Post by Das Bruce »

No s3o plugin.
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NOiZE
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Post by NOiZE »

upspring supports .obj fine now

I even made my first feature as s3o in blender and it works perfectly in spring!
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Caydr
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Post by Caydr »

I *do* use wings. I use it for everything. And I've never had any problems, it works perfectly. But wings currently has only very minimal support for UV mapping, which is clearly necessary in models with the detail level I'm working with. So I use MAX. And after 8 hours, whoopsie, there goes all my work because I clicked on something, and without warning nor option it reset all my UV mapping coordinates. So piss on it. I hate this program.
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Caydr
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Post by Caydr »

UV mapping completed, texture is still shite though. Dishes and guns aren't attached to anything.

Image
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TA 3D
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Post by TA 3D »

Caydr, Max just doesn't throw things out. You have to clicking on reset UV's for it to toss them. Also if you go back and edit the mesh too much you will have a screwed up UV that your going to have to fix. Just be careful about what you do and don't get trigger happy.
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Caydr
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Post by Caydr »

No, it tossed them all by itself. I'm not a complete idiot. Maybe I did something that made it discard the mappings, I don't know, but it didn't warn me like it does for most every other function.
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Caydr
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Post by Caydr »

MAX renders. Not ingame. UV mapping is now fully optimized, although there's still the crappy 512x512 texture.

Image
Image
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aGorm
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Post by aGorm »

Funny it actully looks better in game, shading is nicer. I'm loving this man acant wait to see final thing!

aGorm
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Post by Archangel of Death »

Windows. and blinking lights. Does Spring support blinking lights? It needs to.
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Zoombie
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Post by Zoombie »

Purdy...

But we need the overwhelming power of blinky lights to vanquish all of our foe's (in a graphical sence, of course)
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Caydr
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Post by Caydr »

Here's a quality comparison of the old texture vs the new one:

Image
Image

:mrgreen:
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Caydr
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Post by Caydr »

Model's finished now, but Spring's S3O exporter doesn't grab anything but the main hull during exporting for some reason, so you're missing out on the radar dish and the two main gun turrets.

Self-illumination:
Image

Specular Mapping:
Image

Team Colours:
Image

Image
Image
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Caydr
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Post by Caydr »

One more. This one really just shows the model at a bunch of different angles, and at a distance you might see them ingame. The clogged-ness won't happen in an actual game...

Image
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sintri
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Post by sintri »

repeated lights on the front of the ship looks a bit odd, but guess anything copyed a couple times over would look out of place, hope you add point def turrets though, always fun thing to have, haven't found a game that offers everything you could want in a space sim yet, PDS for Homeworld 2 was nice, X3, Nexus. Freelancer not so much.

and kudos on the 1.25 AA
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