Defining object origin in S3O

Defining object origin in S3O

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Caydr
Omnidouche
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Joined: 16 Oct 2004, 19:40

Defining object origin in S3O

Post by Caydr »

What the title says. How do you set the point that an object will rotate around in S3O format?

While I'm at it, any idea why all my models are coming out blue? Spring doesn't seem to find my textures regardless of where I put them.

Image
Just think how cool this would look if IT WASN'T BLUE!
Last edited by Caydr on 30 Nov 2005, 23:11, edited 1 time in total.
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SwiftSpear
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Post by SwiftSpear »

the blue/black texture error has to do with the alpha layer on the primary texture. If you don't have an alpha layer (team color layer) rather then going "oh, this model doesn't need any team texture" it just paints the whole thing either black or blue. Make sure both texture maps have an alpha layer, even if it basicly isn't being used.
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NOiZE
Balanced Annihilation Developer
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Post by NOiZE »

alpha shoule be set on 1%
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Caydr
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Post by Caydr »

Behold! The worst texturing job in the history of mankind!

Image

Even so, it's progress.....

Now, how do I set the zero/origin on objects? (The point at which objects rotate)
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Masse
Damned Developer
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Post by Masse »

every time i see that it reminds me of startrek (enterprise) and stargate (deadalus) it hybrid :-) btw does that ship have a "name" ?
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Zoombie
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Post by Zoombie »

Woah! THats an fugly texture.

But a NICE skybox!
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Weaver
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Re: Defining object origin in S3O

Post by Weaver »

Caydr wrote:How do you set the point that an object will rotate around in S3O format?
I would very much like to know this too.
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jcnossen
Former Engine Dev
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Joined: 05 Jun 2005, 19:13

Post by jcnossen »

I currently calculate the mid position for the S3O writer by averaging all the vertex positions.
But I guess I should add a way to edit that directly...
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Caydr
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Post by Caydr »

Zaphod wrote:I currently calculate the mid position for the S3O writer by averaging all the vertex positions.
But I guess I should add a way to edit that directly...
That's a good guess! :P

Updated texturing, etc, here: http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3048

Now if only Zaphod would make a way to properly define the point of origin for objects, I'd have this thing fully armed and operational! (fire at will, commander!)

>_>

Don't look at me that way.
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