Large red text is not rage. This is the 4th time I have repeated myself. Large red text might ensure that for once, he actually reads it.
I have repeatedly explained that unless he defines a specific compiler, it is moot, because you will not be able to achieve this microness with certain compilers. Do you really want people using mothers mapconv with all of it's bugs (or did you forget scanlines already?)?
The point is that there can be no consistency wrt filesize because there are at minimum, 4 different compilers available, all of them using different methods.
And cheese, this is for you, in the hopes that
you might read it.
With that in mind, I stuck with the spirit of the competition and used Beherith's MapConv, which yields larger filesizes, but is pretty much all around better.
Do you understand what the spirit of something is, or do I need to start being condescending? Because you aren't leaving me with a lot of options here.
And for those of you who adroitly skipped this post, it pretty much sums up everything quite nicely:
The Yak wrote:Despite all the bitching at forb for blowing the filesize limit, I don't see a specific limit stated anywhere for this contest. Just a bunch of images that for some reason were arbitrarily used as a guide for this contest. Am I supposed to download all of them and calculate the average size in kb or something?
It's also pretty much impossible to keep it under 1mb if you want to use SSMF on it, even if the texture has only basic colors. Splatmap alone takes up like 4mb in dds and can't really be compressed any more. There really isn't much one can do that hasn't already been done many times to a map with this kind of limitations. This is going to sound condescending, but I'll be surprised if anyone comes up with anything decent that fits the criteria by monday.
I'd be down with participating in a mapmaking contest like this, but without a clearer objective or rule set I don't see the point. Maybe find some roles that are missing with maps and hold a contest for one of those? (jasper made a post on ZK forums about there being no ffa maps for certain amounts of players... I'll look that up again)
Wrt filesize, sure, I could dick it all up, remove ssmf, and compress it to hell and back, but what would you be left with? A crappy, un-imaginative smf map that is completely useless to every game save CT. OR, a single texture spread across an entire canvas, in which case, I already win. You guys might have forgotten just how long I have been around. How long I have been around is meaningless, but the point is that for pretty much all of that time I have been making maps. Good ones, bad ones, pretty ones, fugly ones (I'm looking at you, "Flacid" stream)...
Here is one of the notable ones. Not sure if it counts though, because it's a terrible remake. Maybe we should call it a fail-make. Done after genblood managed to completely dick it over once before.
Code: Select all
File Information
Title / Version MetalHeckv2
Mapsize 8 x 8
License Freeware / Free
Filename MetalHeckv2.sdz
Filesize 761.94 KB
Date 02/25/2008 - 13:34
Changed 01/01/2011 - 19:34
Publisher / Author SYSTEM (Uploaded by SpringFiles System)
Windspeeds 0-10 Knots
Gravity Force 112 Newton
Start Positions 10
Filesize 761.94 KB
I'm sure that if you count the downloads spread across FU UF and springfiles, you will find that it numbers in the thousands.
But hell, why don't we go further!
This map was made by our own ZWZSG and I'm sure it has more downloads than metalheck (and it looks a lot better too... not that that's hard to pull off considering metalheck was a total hatchet job):
Code: Select all
File Information
Title / Version azure_rampart
Mapsize 16 x 16
License Freeware / Free
Filename Azure_Rampart.sd7
Filesize 558.04 KB
Date 02/25/2008 - 13:34
Changed 01/01/2011 - 19:26
Publisher / Author SYSTEM (Uploaded by SpringFiles System)
Windspeeds 8-24 Knots
Gravity Force 70 Newton
Start Positions 10
Filesize 558.04 KB
You know what these two maps have in common? If you guessed "mother's mapconv", you win one free internet.
Have I made my point yet?
I will be perfectly happy participating in some sort of a competition like this, as long as the rules are plainly laid out. But you aren't going to get anything larger than a 10x10 less than 500kb. And especially not with behe's mapconv. Telling people to use mother's mapconv is absolutely useless, and a gigantic step backwards.
At the risk of repeating myself once more...
I feel that this competition is semi-worthless if not using the latest methods and trying to minify them.
I am neither angry, nor upset. Anyone who knows me can tell you that I am simply trying to drive a point home to people who can't see past their eyebrows. I have repeated myself over and over, and what I have said has been ignored time and time again by those who have no answer for the points I raise, because they are completely valid. I have also put my money where my mouth is, so to speak.
You want this make under 500k? I can give you that, but it's going to look like dogshit, which defeats the entire purpose.
I could give you a flat grey map for 100k with a nice heightmap, but once again, if it looks like crap, what is the point?
For clarification, I will once again make this point:
I feel that this competition is semi-worthless if not using the latest methods and trying to minify them.
If you don't know what the word minify means, here is a definition. I realize that some people here aren't code or scriptmonkeys or web developers such as myself, so the word minify may not be obvious to you as it is to us.
minify
Web definitions
decrease: make smaller; "He decreased his staff".
wordnetweb.princeton.edu/perl/webwn
For example, in web development, when you minify code, you are basically stripping whitespace and anything that might add any size to the code. This is useful if you have a stylesheet that is 20k lines, or a php script spanning hundreds of thousands of lines.
I honestly don't know if java develops minify their code ever, so I can't speak for them (I imagine cheesecan would know).
I apologize for what probably comes across as being condescending. I assure you that that is not the intent here. The intent is simply to make a multitude of points that must be addressed that keep getting brushed aside as though they do not matter, when in fact, they are key.