Pondering Life
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Pondering Life
Amazing what happens when a project at work takes a total grip on your life. How are you doing SJ? If you can hear me. :D
I'm hoping that some new employment prospects pan out and I can find the time to help out the cause. I think this is a FANTASTIC open source project for people to use and learn from.
However, what are the general plans of this collective once Supreme Commander is released?
Certainly many of the people who are dedicated to this project, whether that be units, maps, or AI, could easily be assumed to spend their precious time on SupCom. Yes SupCom is a year away so there is some time yet to ponder, I'm just asking this question as more of a feeling for what to expect. TAS is a fantastic project, but in a year I'd rather be spending my time heavy into modding SupCom. :)
Just Pondering,
-Buggi
I'm hoping that some new employment prospects pan out and I can find the time to help out the cause. I think this is a FANTASTIC open source project for people to use and learn from.
However, what are the general plans of this collective once Supreme Commander is released?
Certainly many of the people who are dedicated to this project, whether that be units, maps, or AI, could easily be assumed to spend their precious time on SupCom. Yes SupCom is a year away so there is some time yet to ponder, I'm just asking this question as more of a feeling for what to expect. TAS is a fantastic project, but in a year I'd rather be spending my time heavy into modding SupCom. :)
Just Pondering,
-Buggi
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
Spring still does some stuff quite well compared to sup com... and the whole open source progect aspect really adds to spring's credibility, even after sup comm is out. I like to think we are slowly but surely coming towards the point where spring isn't just a TA clone game engine any more, and is able to do alot of really cool things that just hadn't been though about before or tried by the TA comunities because of limitations in the old engine. I'd honestly like to one day see a spring engine that could script role play story plots, or orchistrate rich turn based combat systems, and when it comes to the end of it, I just generally find this project exciting because as I personally grow as a coder I might one day be able to put my own tweaks into the game, and get stuff happening that really makes people go "wow".
It amazes me how far spring has come already. The last time I heard about it sometime last year it was basicly a cool sounding project with questionable legal ground. To think now about all the ways TAS has surpassed TA and how we are now on the brink of breaking open and really pushing what a open source engine can be capable of in the world of gameplay.
TAS and the TAS mods are IMO the only open source multiplayer games that are as addicive and fun as any retail project out there. And I only see it getting better.
It amazes me how far spring has come already. The last time I heard about it sometime last year it was basicly a cool sounding project with questionable legal ground. To think now about all the ways TAS has surpassed TA and how we are now on the brink of breaking open and really pushing what a open source engine can be capable of in the world of gameplay.
TAS and the TAS mods are IMO the only open source multiplayer games that are as addicive and fun as any retail project out there. And I only see it getting better.
Were asking questions that cant possible answer yet.
It looks like alot of people think that Supcom is some kind of a Threat How can this be?? Dont Forget Supcom and TA are created by the same designer.
We dont know nothing about supcom and what its capible of as off yet!!
We dont know Whats going to happen I think you guys are judgeing Supreme Commander a little Harshly, So what if people Go and play Supcom They will come back to Spring I think Spring has alot more life then you people really know.
its not the end of the world, This is what Supreme Commander is suppose to do, Its Soppose to take Total Annihilations place, Supcom Picks up were TA left off.
I dont see supcom as a threat what so eva I see supcom as The Next big thing.
When it finally comes I will be there i dont see why u guys cant eather
It looks like alot of people think that Supcom is some kind of a Threat How can this be?? Dont Forget Supcom and TA are created by the same designer.
We dont know nothing about supcom and what its capible of as off yet!!
We dont know Whats going to happen I think you guys are judgeing Supreme Commander a little Harshly, So what if people Go and play Supcom They will come back to Spring I think Spring has alot more life then you people really know.
its not the end of the world, This is what Supreme Commander is suppose to do, Its Soppose to take Total Annihilations place, Supcom Picks up were TA left off.
I dont see supcom as a threat what so eva I see supcom as The Next big thing.
When it finally comes I will be there i dont see why u guys cant eather
- Targ Collective
- Posts: 202
- Joined: 12 Nov 2005, 14:16
This is how I see it. Supcomm comes out and some people go 'ooh, shiny' and get it. These people then get bored, look up Spring again and find the scene has changed so radically (what with Spring hopefully being able to entertain, play videos and fill out your tax return by then) that Spring will be in a stronger position than before. By this time loads of Supcomm fans will have found out about Spring and we'll have a stronger community.
Spring will always be in a better position because, quietly and without fuss, it just keeps getting better. Commercial games have to go through the board of directors, investor's meetings, market research... Where in Spring none of this is neccessary as the market itself is building Spring.
I say, good luck to Supcomm. It'll need it.
Spring will always be in a better position because, quietly and without fuss, it just keeps getting better. Commercial games have to go through the board of directors, investor's meetings, market research... Where in Spring none of this is neccessary as the market itself is building Spring.
I say, good luck to Supcomm. It'll need it.
But what your fogetting is that SupCom has money. And people whos job it is to code SupCom from morning to night, while Spring developers develop in their free time. SupCom will be better, at least for a while. Spring will definatley catch up, and will eventually surpass it, but not at first. Thats not to say that people will turn traitor and desert Spring, but SupCom's release will affect Spring. For good or for bad, I dont yet know, but it will have an effect.
While I suspect ill play supcom, i doubt it will replace spring. I expect ill keep on comenting on teh bourds, and I suspect i'll keep making maps and helping out and doing tut's.
I think what buggie was actully asking was when supcom comes out, which of the people that are involved in doing somthing to make teh project go will still be around, and who will become a modder for supcom?
Personly I think I'll stay here, because the atmospher is nicer. In a comercial game you'll have thousands of people and no-one will be anyone unless your REALY REALY good at what you do, and even then you wont get the kind of respect youd get around here.
I mean, after teh first 5000 maps have been made by people for supcom, and the first 500units have bneeen added, will anyone give a dam any more??
aGorm
I think what buggie was actully asking was when supcom comes out, which of the people that are involved in doing somthing to make teh project go will still be around, and who will become a modder for supcom?
Personly I think I'll stay here, because the atmospher is nicer. In a comercial game you'll have thousands of people and no-one will be anyone unless your REALY REALY good at what you do, and even then you wont get the kind of respect youd get around here.
I mean, after teh first 5000 maps have been made by people for supcom, and the first 500units have bneeen added, will anyone give a dam any more??
aGorm
Same for me, I have never modded anything, I don't really feel like supporting a commercial game for free that others make money of 
Besides, you create something for supcom and 4 years later you can throw it away because there is supcom 2 or ta 2 or something....
For me spring is basically the opportunity to write a cool rts while skipping across all the sucky parts that I never have the energy to write (such as good pathfinding and low level unit AI)...

Besides, you create something for supcom and 4 years later you can throw it away because there is supcom 2 or ta 2 or something....
For me spring is basically the opportunity to write a cool rts while skipping across all the sucky parts that I never have the energy to write (such as good pathfinding and low level unit AI)...
- PauloMorfeo
- Posts: 2004
- Joined: 15 Dec 2004, 20:53
About the fact that SupCom is one year away (if it doesn't get delayed), consider this, Spring has been released less than one year ago and look how much it has evolved and how much so many people have played and had fun with it.
So, having another full year ahead, how much development and, especially, play time and fun will we have in the mean time?
Also, i supose that SupCom development is paying some attention to Spring for sure. And i wouldn't be surprised if they would take in consideration much of what they see developed here and, eventually, apply it to SupCom and, even, allow for easy integration (maybe not directly) of oTA, Spring mods into SupCom.
This may mean that developing/moding Spring is somewhat modding the beta SupCom before it becomes SupCom.
And i, too, don't like the growing trend of games just developing games expecting for free working mod from the very ones that buy the game. At least Atari made the 1M dollars contest to award to the winners of the best moddings.
[edit]
And if SupCom doesn't hit the Linux market, then Spring will most certainly live and, even, grow much bigger beeing a Linux Open-Source brother or SupCom.
[/edit]
So, having another full year ahead, how much development and, especially, play time and fun will we have in the mean time?
Also, i supose that SupCom development is paying some attention to Spring for sure. And i wouldn't be surprised if they would take in consideration much of what they see developed here and, eventually, apply it to SupCom and, even, allow for easy integration (maybe not directly) of oTA, Spring mods into SupCom.
This may mean that developing/moding Spring is somewhat modding the beta SupCom before it becomes SupCom.
And i, too, don't like the growing trend of games just developing games expecting for free working mod from the very ones that buy the game. At least Atari made the 1M dollars contest to award to the winners of the best moddings.
[edit]
And if SupCom doesn't hit the Linux market, then Spring will most certainly live and, even, grow much bigger beeing a Linux Open-Source brother or SupCom.
[/edit]
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
lolz, supcom will rule, no doubt about it.
did you see that scout tank.. rino or something at the art forum in gpgrg?
well thats a render from maya i guess, but.. if units ingame are near THAT level of detail and quality... well.. even if its aimed for kinder kids i will be staring at it for hours.
i guess at first glance it will seem spring will be a tonned down version of the same concept.
That has its advantages, as ... maybe the quality in content can be somehow "lower", and thus easier to create.
Also, spring, is open to improvements...
what about a brotherhood of games? they give us their content and we give them... hm... my most great comments! 8]
did you see that scout tank.. rino or something at the art forum in gpgrg?
well thats a render from maya i guess, but.. if units ingame are near THAT level of detail and quality... well.. even if its aimed for kinder kids i will be staring at it for hours.
i guess at first glance it will seem spring will be a tonned down version of the same concept.
That has its advantages, as ... maybe the quality in content can be somehow "lower", and thus easier to create.
Also, spring, is open to improvements...
what about a brotherhood of games? they give us their content and we give them... hm... my most great comments! 8]
I think I'm almost certainly going to stick to Spring. After reading the first Gamespy article about Supcom I was not hyped up terribly much about it.
On the contrary, I have grave doubts and morbid suspicions about SupCom, but I will withold my reasons because they are based on the previews of a game, and not the game itself.
On the contrary, I have grave doubts and morbid suspicions about SupCom, but I will withold my reasons because they are based on the previews of a game, and not the game itself.
Chris taylor isnt going down the same route as before, he is playing on the TA communitys wishes for a TA 2 to hype supreme commander. I am suspicious of what supreme comamnde rhas to offer. It will be like ntohign before it, and ti will be new. But the onyl way that will happen is if this community ignroes it.
Spring needs to incorporate future features that are touted by Supremem commander. When supreme commadner come sout no doubt we'll have people go away, but we'll add supcom features, adn we'll make supcom mods cross-compatible with spring, and we'll leverage ourselves. Spring will be discussed byt eh board of directors, they will eye us with suspiscion, and they will see spring as a threat.
You want all these shiny thgins supcom ahs to offer? Whya re you waiting for it, go implement it int he spring format, if spring cant do ti then tell us and we'll make it a priority. We've alreayd ahd months of forewarnign adn weve done little to support supcom features.
Go spread the word for programmers to help zaphod, I doubt he enjoys the weight people place on his shoulders, go look at the AI code and make small adjustments to improove, even fi tis changing a single line of code, go help out making a mod, or make a kickass map.
But dont just say supcom will have it. Do as good as supcom with spring and things will only get better. Do it in supcom and thats it.
Besides you cant request a whole slew of feature sin supcom and run the chance of them beign implemented there and then and posted back within 10 minutes as some people have noticed (shrotest answer would be 2-3 minutes when yeha implemented a feature request by me and aGorm)
Spring needs to incorporate future features that are touted by Supremem commander. When supreme commadner come sout no doubt we'll have people go away, but we'll add supcom features, adn we'll make supcom mods cross-compatible with spring, and we'll leverage ourselves. Spring will be discussed byt eh board of directors, they will eye us with suspiscion, and they will see spring as a threat.
You want all these shiny thgins supcom ahs to offer? Whya re you waiting for it, go implement it int he spring format, if spring cant do ti then tell us and we'll make it a priority. We've alreayd ahd months of forewarnign adn weve done little to support supcom features.
Go spread the word for programmers to help zaphod, I doubt he enjoys the weight people place on his shoulders, go look at the AI code and make small adjustments to improove, even fi tis changing a single line of code, go help out making a mod, or make a kickass map.
But dont just say supcom will have it. Do as good as supcom with spring and things will only get better. Do it in supcom and thats it.
Besides you cant request a whole slew of feature sin supcom and run the chance of them beign implemented there and then and posted back within 10 minutes as some people have noticed (shrotest answer would be 2-3 minutes when yeha implemented a feature request by me and aGorm)
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- Posts: 201
- Joined: 30 Apr 2005, 01:06
Kingdoms was not made by Chris Taylor. You should NOT underestimate the power of the ChrisT.Forboding Angel wrote:I wouldn';t expect a better looking ta out of supcom.
Mark my words, it will most likely suck, and not be the real TA that we all know and love.
Look at ta kingdoms. That should answer any unanswered questions.

Now one thing is, I suspect making cool looking mods for SupCom will be much harder than for TA, simply because the units must be much more detailed. So I expect less mods for the latter game. But maybe I'm wrong.
Spring still has a lot for it and I think worrying about its future is pretty pointless.
Last edited by el_muchacho on 29 Nov 2005, 22:24, edited 1 time in total.
Alantai, your typing become worse every day.
As for SupCom. Yeah it's shiny, it needs a PC that is as expensive as time it took to make the game.
It won't replace spring. Sure I'll play the game, maybe even the whole game. But It won't ever be as Spring is now. Growing, free, cosy, cry for joy on its every feature, cry for joy on every new mod, every new unit. Every aspect of the game is polled; Everything carefully carried out. and when it's borked, even more joy when it works. People get some sort of releationship with the project. Instead of buying it at a store and scold it when something doesn't work.
As for SupCom. Yeah it's shiny, it needs a PC that is as expensive as time it took to make the game.
It won't replace spring. Sure I'll play the game, maybe even the whole game. But It won't ever be as Spring is now. Growing, free, cosy, cry for joy on its every feature, cry for joy on every new mod, every new unit. Every aspect of the game is polled; Everything carefully carried out. and when it's borked, even more joy when it works. People get some sort of releationship with the project. Instead of buying it at a store and scold it when something doesn't work.