It's really annoying. In 91.0 I could do the following to EmitSfx anywhere I wanted.
Move( b_dome, x_axis, 22)
Move( b_dome, y_axis, -30)
Move( b_dome, z_axis, 12)
EmitSfx( b_dome, crater )
Move( b_dome, x_axis, 0)
Move( b_dome, y_axis, 0)
Move( b_dome, z_axis, 0)
This no longer works in 94.1. The same goes for rotations
Turn(gunpoints[num].pitch,x_axis,math.rad(-90))
local _, _, _, x, y, z = Spring.UnitScript.GetPiecePosDir(gunpoints[num].pitch)
Was this behaviour removed for a good reason? Can I have it back?
Move and Turn are no longer instantaneous
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