Hello,
i want to make spezial weaponeffects, but it seems, that that, what i want isnt possible. But before giving up i thought to ask here :)
1. Is it possible, to make a beamweapon follow its target? I want a turret, that fires a constant beam after a moving target. Is it possible without scripting? If so, how?
2. I want to have a beamweapon which explodes when hitting the ground or an enemy bigger than the small standardexplosion. Normally changing the defaultvalue and areaofeffect do this, but it seems not with laserbeamweapons. So is it possible? If yes, how?
3. I want to make that a turret "sleeps" after shooting for some time. For example a Turret fires a Laser and after that, it shall not turn or aim. How is it possible to make that?
Thank you!
A few Weponquestions
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First isn't possible without tampering with the engine code, unless you mount it on a fighter. Second is probably impossible too. Third is possible, you only have to introduce a scripted delay in the Aim script of the turret. For example, when the turret fires, it sets a variable and starts a script that changes its value back after some time. The Aim script checks for the value of that variable, and sleeps while it isn't what it wants. I hope that's clear enough.