Dual Screens - No Minimap

Dual Screens - No Minimap

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Zangeeph
Posts: 16
Joined: 06 Apr 2012, 12:26

Dual Screens - No Minimap

Post by Zangeeph »

I had a simple idea: in dual screen mode, instead of one screen the action and the other a full screen minimap, why not have both screens as actual game views each with their own unit selection? I find a map fully zoomed out more useful than a minimap of the same size since its easier to understand whats going on. Plus I would have the ability to zoom in when necessary and I would find it useful to press 't' to auto follow a unit such as an allied commander or one of my peewees I sent in to harass mexes. I understand it wouldn't be completely simple to program this - allowing a unit to be selected on two separate screen could create some unforeseen consequences. I often get tunnel vision in games and focus on my own base too much while there is a skirmish in the middle of the map or vice versa. This would alleviate that and improve the quality of my play and also my satisfaction with the game.
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jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Re: Dual Screens - No Minimap

Post by jK »

just don't enable DualScreenMode then and you got what you want
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Re: Dual Screens - No Minimap

Post by SinbadEV »

jK wrote:just don't enable DualScreenMode then and you got what you want
I think he's asking for two "cameras", disabling DualScreenMode just spreads the one camera out across the two screens IIRC.
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Petah
Posts: 426
Joined: 13 Jan 2008, 19:40

Re: Dual Screens - No Minimap

Post by Petah »

This would be a great feature.

I remember being able to create a window with a second viewport/camera in The Settlers 2, and it was actually quite useful.

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