I have a Blender model, brought in through Lightwave format into Upspring, the UV created in GIMP, but I keep running into the same issue.
It seems that the way GIMP handles alpha and the way Upspring/Spring RTS handles alpha are completely reversed. In GIMP, texture is white and transparency is black, but it is reversed in Springverse.
I've been beating my head in to reverse the alpha so it will work in Springverse somehow. It worked on my simpler model that was close to 1 bit, but with varying degrees of transparency, I've been having no love. I tried exporting to BMP and having Upspring create DDS, but have had no luck with Upspring reading the bmps properly. I've tried reversing the alpha channel in GIMP, no easy feat, but no go there, either.
So, how do you do it?
