new features; sets; ramblings

new features; sets; ramblings

Discuss maps & map creation - from concept to execution to the ever elusive release.

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enetheru
Posts: 627
Joined: 11 Jun 2010, 07:32

new features; sets; ramblings

Post by enetheru »

Hi all,

I've not been completely idle, slowly hacking away at charlie..

I've been wanting to add more variety of features so I grabbed some art from http://opengameart.org/
specifically some of the flora from this guy
http://opengameart.org/users/yughues

you can check out the artwork on youtube
http://www.youtube.com/user/Nobiax

anyway... I was thinking that since he releases the works under public domain, etc it would be a good inclusion into the springfeature archive.. or its own archive etc.

what's the consensus on metal and energy levels for plants, etc?
I was thinking that because they are defined in lua nowadays it could be calculated based on the dimentions of the colission, or occlusion volumes?

I would like to make whatever features I can as compatible as possible with also tools like feature placer and toolbox, so does that mean variables for categories?
should there be discussion on how to organise this?

I'm not really that fussed either way, I just want to be helpful, i can release in a zip the completed features, or working files, or you can download the source material from open game art etc..
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