Use features instead of textures for metal spots!

Use features instead of textures for metal spots!

Discuss maps & map creation - from concept to execution to the ever elusive release.

Moderator: Moderators

Post Reply
User avatar
Anarchid
Posts: 1384
Joined: 30 Nov 2008, 04:31

Use features instead of textures for metal spots!

Post by Anarchid »

Yes you can:

Image

(there is no nanostream because somebody broke lups in current zk trunk)
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Use features instead of textures for metal spots!

Post by Forboding Angel »

I did that a long time ago. It doesn't work very well. Not the least of which is because of the fact that features will disappear at a certian distance.

What makes more sense is to use the metal texture placer widget thing. The only problem is that it's needlessly complex.
User avatar
knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Use features instead of textures for metal spots!

Post by knorke »

use CEGs for metalspots!
get resources from the sparkling fountain of eternal life!
(in case stuff gets invisible due to low details/whatever you can still use texture)
Post Reply

Return to “Map Creation”