Gaia AI?

Gaia AI?

Discuss maps & map creation - from concept to execution to the ever elusive release.

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enetheru
Posts: 627
Joined: 11 Jun 2010, 07:32

Gaia AI?

Post by enetheru »

Can you assign an AI to the gaia team, such that you can have critters?
or deadly plants, or boulder rock falls, traps like the ewoks set in ROTJ, etc etc..

Just curious atm.
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Gaia AI?

Post by knorke »

yes, with gadget in map you can spawn units for gaia (or any) team and give orders to them.
Atm the only map with "critters" is duke nukem:
http://zero-k.info/Maps/Detail/24357
I started a map with cars and some other stuff and the crittering was easy but the mapping (texture, heightmap) and fixing models etc was so combersome in comparision I kind of got bored.
Image
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enetheru
Posts: 627
Joined: 11 Jun 2010, 07:32

Re: Gaia AI?

Post by enetheru »

knorke wrote:yes, with gadget in map you can spawn units for gaia (or any) team and give orders to them.
Atm the only map with "critters" is duke nukem:
http://zero-k.info/Maps/Detail/24357
I started a map with cars and some other stuff and the crittering was easy but the mapping (texture, heightmap) and fixing models etc was so combersome in comparision I kind of got bored.
Image
That is very cool, glad to know its possible. and something for me to look into in the future.
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Jools
XTA Developer
Posts: 2816
Joined: 23 Feb 2009, 16:29

Re: Gaia AI?

Post by Jools »

I also made one map with a basic AI for aliens that arrive with meteors. If you want an example look at the gadgets in this map:

http://springfiles.com/spring/spring-maps/anteer-strait

The AI basically just sets move orders and toggles fire and move states based on how many aliens have been shot at by player.
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