Spacemaps needed!
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- Optimus Prime
- Posts: 755
- Joined: 03 Oct 2005, 14:31
Spacemaps needed!
Hi
i really need some kind of spacemaps for the mod Final Frontier. There should be some (more than one for each player) small asteroids for basebuilding and metalproduction and the rest should be spacy.
Is there anyone working on such a map or will do this? That would be very cool!
i really need some kind of spacemaps for the mod Final Frontier. There should be some (more than one for each player) small asteroids for basebuilding and metalproduction and the rest should be spacy.
Is there anyone working on such a map or will do this? That would be very cool!
As far as I am aware Homeworld uses soemthign similair to a skybox. The nebulae and dustclouds that ships cna go through are done by the engine ro are models. Some modifications would be useful such as how lightsources are set up etc. I dotn knwo enough about HW2's map format to say, btu I knwo enought os ay we could steal all their space maps if the engien agev us full 3D support and the nebulae system, All we'd need then would eb the resource system and research adn we could do a HW2 mod.
- Optimus Prime
- Posts: 755
- Joined: 03 Oct 2005, 14:31
- Optimus Prime
- Posts: 755
- Joined: 03 Oct 2005, 14:31
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Welcome to use these two cubemaps if you like, the second one "galacticII.dds" probably looks better imo.FizWizz wrote:yeah, I was planning on (loosely) following the maps for FF on OTA. Don't worry about me making metalmaps either, I am not overly generous with my precious metal =). I still need skyboxes though...
http://www.mufdvr.222clan.com/cubemaps.7z
excellent. I've got a 4 day weekend coming up, so I'll definitely see what I can do. I must give you one warning though. I know that someone else release a picture of a 'space map' that used features for asteroids, making them appear to have an underside. I don't know yet how good it will look just to make little asteroid islands in space, so if it does look bad, I think I'm going to do space platforms like those that were seen in OTAFF. Maybe my suspicion is groundless and they'll look fine, but otherwise you can just consider the map as just a testing map until someone comes out with some absolutely smashing products.mufdvr222 wrote:Welcome to use these two cubemaps if you like, the second one "galacticII.dds" probably looks better imo.FizWizz wrote:yeah, I was planning on (loosely) following the maps for FF on OTA. Don't worry about me making metalmaps either, I am not overly generous with my precious metal =). I still need skyboxes though...
http://www.mufdvr.222clan.com/cubemaps.7z
I was talking with Folcan and brought up the idea of doing something like the inside of the Gamma Draconis(?) Nebula in FreeSpace 2, and I'm going to look into doing one like that as well.
If the answer to this question is straightforward, I'd like to know what the format of skyboxes are? I believe that skyboxes are the only part of mapmaking that isn't covered in any of the tutorials or explanations on Spring.
I think the format is .dds "direct draw surface".
There is a plugin for photoshop and an app for putting the source images together "cubemapgen" by ATI.
http://www.ati.com/developer/cubemapgen/index.html
There is a plugin for photoshop and an app for putting the source images together "cubemapgen" by ATI.
http://www.ati.com/developer/cubemapgen/index.html