mod + spring questions...

mod + spring questions...

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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

mod + spring questions...

Post by smoth »

is there a way to remove the shading on projectiles via a file or flag?

is there a way to FORCE spring to use the projectile model that the unit creator has specified?

is there a way to correct the color on the line fire weapons that show the wrong color in spring?

is there a way to force the effects to use the explosion sprites from your gaf or do all the explosions use that one texture?

Corpses do not show up right any suggestions?

is there a way to determine reflective levels on a texture via a file or flag?

I know some of these things have to be listed in a document somwhere but I have no idea where... any answers would be great
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

1) Not that I'm aware of

2) Uhh... Yeah, the model= tag. Spring's supported that for all weapons for a few versions now.

3) Don't understand the question

4) Yes and no. You can change the bitmap, but not on a weapon by weapon basis. Also, the 3D spherical part of the explosion is always yellowy orange.

5) All features can only have one piece in their 3do, the root. Use Zaphod's upspring tool to merge all the pieces into one on your corpses.

6) http://taspring.clan-sy.com/wiki/Units:Textures
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: mod + spring questions...

Post by zwzsg »

smoth wrote:is there a way to remove the shading on projectiles via a file or flag?
The new s3o format has a self-illumination layer. Hopefully, setting the self illumination the max will remove the shading.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

Gnome wrote: 2) Uhh... Yeah, the model= tag. Spring's supported that for all weapons for a few versions now.
Ah, after some investigation I realized that it doesn't include the flare... that is why it looks weird in spring. thanks
Gnome wrote:3) Don't understand the question
when you use render type =0 it does a little vector based shot... kind of like a laser..

Anyway I am using this for the shots on my machine guns, the guns in OTA are Yellow.... but in spring they are GREEN... reallly a bother.
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

I am using lasers for some guns in WD and I used the following colors:

color=255;
color2=226;

and they turn a nice shade of orange, your welcome ;) don't forget who told ya :P
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

Ah yeah. Weapons probably have the same model limitation as features if that was the case.

About the green lasers... have you messed with the Intensity tag? That will throw colors off a bit. There is a bit of discrepency between the two engines, though, so it's really kind of a hit or miss thing...
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