is there a way to remove the shading on projectiles via a file or flag?
is there a way to FORCE spring to use the projectile model that the unit creator has specified?
is there a way to correct the color on the line fire weapons that show the wrong color in spring?
is there a way to force the effects to use the explosion sprites from your gaf or do all the explosions use that one texture?
Corpses do not show up right any suggestions?
is there a way to determine reflective levels on a texture via a file or flag?
I know some of these things have to be listed in a document somwhere but I have no idea where... any answers would be great
mod + spring questions...
Moderator: Moderators
1) Not that I'm aware of
2) Uhh... Yeah, the model= tag. Spring's supported that for all weapons for a few versions now.
3) Don't understand the question
4) Yes and no. You can change the bitmap, but not on a weapon by weapon basis. Also, the 3D spherical part of the explosion is always yellowy orange.
5) All features can only have one piece in their 3do, the root. Use Zaphod's upspring tool to merge all the pieces into one on your corpses.
6) http://taspring.clan-sy.com/wiki/Units:Textures
2) Uhh... Yeah, the model= tag. Spring's supported that for all weapons for a few versions now.
3) Don't understand the question
4) Yes and no. You can change the bitmap, but not on a weapon by weapon basis. Also, the 3D spherical part of the explosion is always yellowy orange.
5) All features can only have one piece in their 3do, the root. Use Zaphod's upspring tool to merge all the pieces into one on your corpses.
6) http://taspring.clan-sy.com/wiki/Units:Textures
Re: mod + spring questions...
The new s3o format has a self-illumination layer. Hopefully, setting the self illumination the max will remove the shading.smoth wrote:is there a way to remove the shading on projectiles via a file or flag?
Ah, after some investigation I realized that it doesn't include the flare... that is why it looks weird in spring. thanksGnome wrote: 2) Uhh... Yeah, the model= tag. Spring's supported that for all weapons for a few versions now.
when you use render type =0 it does a little vector based shot... kind of like a laser..Gnome wrote:3) Don't understand the question
Anyway I am using this for the shots on my machine guns, the guns in OTA are Yellow.... but in spring they are GREEN... reallly a bother.
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10