Just for the record, I learnt how to make maps during the last few months and I was very glad of having *lots* of options for tutorials, rather than just one.
Heres why: These tutorials invariably contain mistakes, things that doesn't work on some computers, pieces of commercial software that only some people have bought, things only some mapmakers want to use, information only some people need etc etc.
So basically, +1 to knorke. @forb: Your guide is useful and it should be online but
THE OLD FORMAT FOR THE MAP WIKI WAS BETTER!
Here's a list of some things I don't like about the map_development page currently up.
1) One of the first steps is telling you how to compile a map. This is pretty confusing for someone reading about mapmaking for the first time.
Also, the example commandline for mapconv should be as simple as possible, so remove -z -sinc and -l. For example, beheriths example.bat:
mapconv --help
MapConv -i -c 0.7 -x 500 -n -100 -o "Map name with spaces.smf" -m metalmap.bmp -t texturemap.bmp -a heightmap.png -f features.bmp
pause
2) I don't think its very helpful to start talking about the correct dimensions of texture/height/metal maps etc before you've actually explained what each one is for.
3) Many people make maps and don't use blueprint to do it and your tutorial gives barely any descrpition of the many other ways - see above about the problem of only describing your own way of doing things.
4) Having stuff about ssmf in the first (and only :/) available tutorial people will read is ridiculous - you don't need or want it around to bother you while you're learning how to make maps.
5) You're advising people to use springfeatures.sdz - in practice nobody uses this except mapmakers. If people want their map to be played atm they need to not depend on it.
6) The guidance on mapinfo.lua is very useful but much too complicated for someone trying to get into mapmaking.
7) The 'minimal bare bones template' you describe at the end is, imho, well after the point at which a newbie (like I was, the first time I read the map wiki) would have given up. Also, if you want to offer something like that (and it would have been very handy) don't insult your reader with a wall of text and offer then a download link to a bare bones example.
I'd never have figured out how to make maps with the map_development page that's there right now. You need to (1) teach newbies and (2) offer reference pages for experience people - this is not possible to do in a single 'tutorial'.