I have tested it, and the changes was not much work. In "GroundMoveType.cpp" I commented line 924 & 926 and it restores momentum conservation:
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923 collider->speed += colliderImpactImpulse;
924 //collider->speed *= 0.9f;
925 collidee->speed -= collideeImpactImpulse;
926 //collidee->speed *= 0.9f;

I saw that tanks now can push each other like hovercraft, but I think this is a good feature!; one can create a unit tagg like "friction" to define how much unit resist being push in x-z plane. At line 924 & 926 :)