Squads

Squads

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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yanom
Posts: 323
Joined: 10 Jul 2009, 23:34

Squads

Post by yanom »

Has anyone here ever made a game where units were controlled in "squads" rather than as individuals, where whole squad was controlled almost like a single unit? Like the Dawn of War II games? I'm interested in doing this for my game and don't know if it's been done before.
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Squads

Post by Pxtl »

Spring1944 and PURE both included this feature, iirc.
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Re: Squads

Post by SinbadEV »

smoth's retracted mod did it too.
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6242
Joined: 29 Apr 2005, 01:14

Re: Squads

Post by FLOZi »

Pxtl wrote:Spring1944 and PURE both included this feature, iirc.
S44 produces in squads, control is at an individual level.

One of kdr's games certainly has it, it may be THIS drones or it may be something else. Certainly its doable.
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: Squads

Post by zwzsg »

FLOZi wrote:One of kdr's games certainly has it
Cuberor's Finest.
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Re: Squads

Post by Das Bruce »

FLOZi wrote:S44 produces in squads, control is at an individual level.
Because of skill/time limitations or design choice?
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6242
Joined: 29 Apr 2005, 01:14

Re: Squads

Post by FLOZi »

Design choice
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Re: Squads

Post by Das Bruce »

Boo.
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