charlie in the hills - help decompiling

charlie in the hills - help decompiling

Discuss maps & map creation - from concept to execution to the ever elusive release.

Moderator: Moderators

Post Reply
User avatar
enetheru
Posts: 627
Joined: 11 Jun 2010, 07:32

charlie in the hills - help decompiling

Post by enetheru »

Can someone please decompile this map and make the files available to me so I can re-make it.
User avatar
Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: charlie in the hills - help decompiling

Post by Beherith »

User avatar
KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: charlie in the hills - help decompiling

Post by KaiserJ »

please remake the heightmap, it's very poor

(edit: it works, but it's not sexy)
User avatar
enetheru
Posts: 627
Joined: 11 Jun 2010, 07:32

Re: charlie in the hills - help decompiling

Post by enetheru »

Beherith wrote:http://beherith.eat-peet.net/stuff/charlie.7z
v2.1, incl feature set dump.
much obliged
KaiserJ wrote:please remake the heightmap, it's very poor

(edit: it works, but it's not sexy)
yeah i will use the existing one as a base, then sculpt a higher quality one in blender, then export to 16bit tiff for MapconvNG
Post Reply

Return to “Map Creation”