Have you any idea how to solve the graphic problem (on example image). Everytime some weapon changes the terrain more than a bit, the post-explosion texture is not consistent (becouse some parts of changed terrain are above the new texture, some below.
One idea was to put this post-explosion texture (scar) more up, in bigger height. But I think its not much elegant solution :).
post-explosion texture dont reflect the terrain deformation
post-explosion texture dont reflect the terrain deformation
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- PepeAmpere
- Posts: 591
- Joined: 03 Jun 2010, 01:28
post-explosion texture dont reflect the terrain deformation
Post by PepeAmpere »
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