http://www.kickstarter.com/projects/659 ... ration-rts <- what that vid at the top. Really.
http://www.pcgamer.com/previews/planeta ... ith-moons/
http://planetaryannihilation.com

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Also following in Zero-K's footstepsJon Mavor loved the Big Bertha cannon in Total Annihilation, so much so that its replacement in Supreme Commander is named… the Mavor.
Indeed, good luck(incredulous) and good luck(genuine).Azhukar wrote:$900,000 for a niche RTS. Good luck.
Which means doing it in Spring would be far easier =pPC Gamer wrote:The planets appear spherical, but Uber are playing a topological trick so their surfaces operate more like traditional, rectangular RTS maps.
>_>Mavor: Yeah, actually. So what we’re doing in this game, the actual topology of these planets is not what it appears to be. I don’t know if I want to say much more than that, but the actual flow of them, as you move around them, is much more like a rectangular wrapping battlefield than it is like an actual round planet. It looks like a planet, but it’s not necessarily going to act like one.
Honestly there'd be high probability of just turning into a total mess that wouldn't work satisfactorily at all if you'd try to lump all that into Spring. Plus they don't have to worry about all the old Spring quirks, sometimes it's just better to start from scratch if you have the resources.gajop wrote:meh, i think we could add 3d & multiple maps for under 900k
Well that's fucking disappointing.PC Gamer wrote:The planets appear spherical, but Uber are playing a topological trick so their surfaces operate more like traditional, rectangular RTS maps.
It is... but what it really comes down to is how well they sell the illusion... if it's being faked but it looks as good as the mock-up in the trailer then I'm only mildly disappointing.Das Bruce wrote:Well that's fucking disappointing.PC Gamer wrote:The planets appear spherical, but Uber are playing a topological trick so their surfaces operate more like traditional, rectangular RTS maps.
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