How to turn off target lock?

How to turn off target lock?

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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

How to turn off target lock?

Post by Forboding Angel »

Hao duz I?
Google_Frog
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Re: How to turn off target lock?

Post by Google_Frog »

I would like this too.
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FLOZi
MC: Legacy & Spring 1944 Developer
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Joined: 29 Apr 2005, 01:14

Re: How to turn off target lock?

Post by FLOZi »

+1, widget was sufficient :?
Google_Frog
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Re: How to turn off target lock?

Post by Google_Frog »

How would you do this with a widget?
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FLOZi
MC: Legacy & Spring 1944 Developer
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Joined: 29 Apr 2005, 01:14

Re: How to turn off target lock?

Post by FLOZi »

Sorry; your widget/gadget combo.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: How to turn off target lock?

Post by Forboding Angel »

TBh, the lock is very frustrating to me as a player. I had wanted it to be attacked to a modifier key (like shift or something?), as the current behavior is undesirable.

It's not like pulling teeth or anyhting, just just frustrating because it gets in the way more than it helps, however, in certain situations I LOVE it. Like taking out a big beefy tank and being able to target lock and micro like hell with little tanks beating it up. But it shouldn't really be the default behavior (imo).
BaNa
Posts: 1562
Joined: 09 Sep 2007, 21:05

Re: How to turn off target lock?

Post by BaNa »

shift is for queueing, but yeah, some key or toggle would be cool.
Google_Frog
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Joined: 12 Oct 2007, 09:24

Re: How to turn off target lock?

Post by Google_Frog »

I think this is better off with lua. Many people seem to want slightly differing interfaces for this feature and I doubt you can please everyone.

I have already implemented this feature as a gadget with a general interface that widgets could use to set and remove a target. This way people could have any behaviour they like without waiting for a lengthy engine release cycle to hone in on the exact implementation they want.
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