What you have to look forward to...

What you have to look forward to...

Discuss maps & map creation - from concept to execution to the ever elusive release.

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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

What you have to look forward to...

Post by aGorm »

OK, its very late so I must rush this... :-)

Basicly some screenshots from the map I'm working on, The tree models are tempoary, and are the texturs on them, but you get the jist (I hope).

First up, the moody shot...
Image

Now the Air combat shot...
Image

The watch it he has a nuke shot....
Image

The big baba boom shot...
Image

And finaly... crunh time (my fav along with teh moody one...)
Image

Hope this wets you appetits...

aGorm
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

Needs more Speeder Bikes and Ewoks.

;)
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SwiftSpear
Classic Community Lead
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Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Gnome wrote:Needs more Speeder Bikes and Ewoks.

;)
That's your job.
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Zoombie
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Joined: 15 Mar 2005, 07:08

Post by Zoombie »

wow! Looks realy cool like. Relese it soon!
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[K.B.] Napalm Cobra
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Joined: 16 Aug 2004, 06:15

Post by [K.B.] Napalm Cobra »

Are the tree's actually solid?
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chillaaa
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Joined: 16 Mar 2005, 00:12

Post by chillaaa »

SwiftSpear wrote:
Gnome wrote:Needs more Speeder Bikes and Ewoks.

;)
That's your job.
Gnome = owned with that.

Looking excellent aGorm
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GrOuNd_ZeRo
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Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

wont planes fly through those trees though?
Gnomre
Imperial Winter Developer
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Joined: 06 Feb 2005, 13:42

Post by Gnomre »

chillaaa wrote:
SwiftSpear wrote:
Gnome wrote:Needs more Speeder Bikes and Ewoks.

;)
That's your job.
Gnome = owned with that.
That reminds be to block your IP when a release is finally made ;)
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aGorm
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Joined: 12 Jan 2005, 10:25

Post by aGorm »

Nope... well most of the time they wont, cause I've cheated. Theers solid terrain insidet he trees :-) that goes up quite a way (although i havent perfected it yet...) so planes pathfinding wont let them fly through. There is the ocassional cliping i admit, but I havn't noticed it while playing, only when specificly looking for it and trying to force it.

So, in a way the trees are solid... and the tops are way above the flight level...

More coments please :-)

aGorm
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DavetheBrave
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Joined: 22 Jun 2005, 02:52

Post by DavetheBrave »

Are you able to zoom out enough to use the overhead camera, or do you have to use one of the other ones to be able to play?

Otherwise, the map looks awesome!
Torrasque
Posts: 1022
Joined: 05 Oct 2004, 23:55

Post by Torrasque »

aGorm wrote:Nope... well most of the time they wont, cause I've cheated. Theers solid terrain insidet he trees :-) that goes up quite a way (although i havent perfected it yet...) so planes pathfinding wont let them fly through. There is the ocassional cliping i admit, but I havn't noticed it while playing, only when specificly looking for it and trying to force it.

So, in a way the trees are solid... and the tops are way above the flight level...

More coments please :-)

aGorm
The camera don't make big jump when going trough tree? (because in spring, the camera try to always keep the same distance with the terrain.)
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aGorm
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Post by aGorm »

You dont notice, as you inside the tree at that point... thats or in te hupper branches at max zoom so you dont go any thuther out...

You can easly play with teh overhead cam and TA cam, because its under the tree tops. the rotatable one is usefull as you occasionly get a tree right in your face, but then its ment to feel cramp so i guess that works...

aGorm
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

Does this mean you can build things ontop of the trees then?
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aGorm
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Post by aGorm »

No, cause the bit inside will be voided on the terrain type map, so things cant walk inside the trees and build in them. (however in a test I did hide a load of vulcans in one and put them on high tregectory... most funny to watch trees spuing plasma...)

aGorm
Kixxe
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Joined: 14 May 2005, 10:02

Post by Kixxe »

*drool*

AWESOME! Hope you release soon! Offcourse, to get the same result as you did, i need to upgrade for 300£...
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AF
AI Developer
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Post by AF »

How does NTAI and other AI's play on the map?
Warlord Zsinj
Imperial Winter Developer
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Post by Warlord Zsinj »

The idea was to force people to get close to the action. The overhead cam should be useable, but not necessarily at the highest level of zoom.

Perhaps you should space the trees a bit more densely, aGorm? Will that cause too many pathfinding issues?
Gnomre
Imperial Winter Developer
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Joined: 06 Feb 2005, 13:42

Post by Gnomre »

I bet it'd cause "GRAH MUST KILL ZSINJ GRAH" issues, which I'm all too familiar with ;)
Warlord Zsinj
Imperial Winter Developer
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Post by Warlord Zsinj »

You know, you complain a hell of lot for a garden ornament. Perhaps I should put you somewhere less prominent, like in the shed. :P
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aGorm
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Post by aGorm »

I plan to remake my heightmap and texture (wityh teh same sort of look though...) as I've done alot of fiddling with it due to lack of knogledge of how it would all work befor all teh changes and stuff I've asked for were made... Now I have a basic working map, I can create a playable one based of it. Trees will be more dense in some areas that others (to cut of parts of teh map and make bottel neeks), also, im goona add a few fallen trees, and probablie 2 types of rock, plus build up cliffs around the edge with features which will have trees rising up behind them, thus hinding teh nasty edge of the map everyone complaines about.

Thats alot of work actully... so I prob wont get to release anything till the end of the month, but hopefully by then Zaphod will have fixed the One remaing problem... (that teh reclaim cursor still apears over none reclamable features...)

aGorm
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