I find that LUPS distortion shaders recently use the previous framebuffer as a distortion source, making the effect noticably lag (looks like vsync off tearing) behind visually when frame rates are low. This is especially true when moving the camera.
Has anyone found a driver version that doesnt do this? Or is this a spring bug?
Im on windows with an 8800GT, and use driver version 297 from 04.03.2012.
