Pass Team::Died 'normalDeath' to lua TeamDied callin
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Re: Pass Team::Died 'normalDeath' to lua TeamDied callin
Does team mean team or player?
Re: Pass Team::Died 'normalDeath' to lua TeamDied callin
Teams die in Spring, players die in the real world.
Re: Pass Team::Died 'normalDeath' to lua TeamDied callin
What exactly is a "normal" death? Are you trying to tell if a team was killed by Lua code? If so why?
Re: Pass Team::Died 'normalDeath' to lua TeamDied callin
Can't quite remember why I was asking for this - this is what happens when you don't make full detailed posts, folks. 
edit: seems only time it is false is when the engine kills all non dead teams on exit. Think it was to do with a bug I was having that is now resolved.
On the other hand it might be nice to have it for the call***out***, so we can avoid having engine team death messages.

edit: seems only time it is false is when the engine kills all non dead teams on exit. Think it was to do with a bug I was having that is now resolved.
On the other hand it might be nice to have it for the call***out***, so we can avoid having engine team death messages.