Pass Team::Died 'normalDeath' to lua TeamDied callin

Pass Team::Died 'normalDeath' to lua TeamDied callin

Requests for features in the spring code.

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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Pass Team::Died 'normalDeath' to lua TeamDied callin

Post by FLOZi »

As topic.
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Jools
XTA Developer
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Joined: 23 Feb 2009, 16:29

Re: Pass Team::Died 'normalDeath' to lua TeamDied callin

Post by Jools »

Does team mean team or player?
gajop
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Re: Pass Team::Died 'normalDeath' to lua TeamDied callin

Post by gajop »

Teams die in Spring, players die in the real world.
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SpliFF
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Joined: 28 Jul 2008, 06:51

Re: Pass Team::Died 'normalDeath' to lua TeamDied callin

Post by SpliFF »

What exactly is a "normal" death? Are you trying to tell if a team was killed by Lua code? If so why?
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Re: Pass Team::Died 'normalDeath' to lua TeamDied callin

Post by FLOZi »

Can't quite remember why I was asking for this - this is what happens when you don't make full detailed posts, folks. :lol:

edit: seems only time it is false is when the engine kills all non dead teams on exit. Think it was to do with a bug I was having that is now resolved.

On the other hand it might be nice to have it for the call***out***, so we can avoid having engine team death messages.
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