Crash in UpdateHeightMapUnsynced?

Crash in UpdateHeightMapUnsynced?

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

Moderator: Moderators

Post Reply
User avatar
zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Crash in UpdateHeightMapUnsynced?

Post by zwzsg »

Some KazikR dude has Kernel Panic crash right after loading: If I read well, the crash is caused by SMFReadMap.cpp#L315, when CSMFReadMap::UpdateHeightMapUnsynced calls UpdateShadingTexture.
zerver
Spring Developer
Posts: 1358
Joined: 16 Dec 2006, 20:59

Re: Crash in UpdateHeightMapUnsynced?

Post by zerver »

This, especially when it is at the top

Code: Select all

[f=0000000] Error: (0) C:\WINDOWS\system32\nvoglnt.dll(DllMain+0x44b34) [0x696642C4]
strongly points towards nvidia GFX driver bug.

So, I'd say he should try the suggested remedy:

Code: Select all

[f=0000000] Error: This stack trace indicates a problem with your graphic card driver. Please try upgrading or downgrading it. Specifically recommended is the latest driver, and one that is as old as your graphic card. Make sure to use a driver removal utility, before installing other drivers.
Post Reply

Return to “Help & Bugs”