BA Chicken Defense 2.38 for BA 7.68

BA Chicken Defense 2.38 for BA 7.68

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FabriceFABS
Posts: 354
Joined: 28 Jul 2010, 16:20

BA Chicken Defense 2.38 for BA 7.68

Post by FabriceFABS »

New BA Chicken Defense V2.38 depends of new BA 7.68

http://springfiles.com/spring/games/ba- ... defense-11
dansan
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Re: BA Chicken Defense 2.38 for BA 7.68

Post by dansan »

\o/ Thanx a lot!
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askuhn
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Joined: 01 Aug 2011, 19:06

Re: BA Chicken Defense 2.38 for BA 7.68

Post by askuhn »

I just tried this for the first time this morning and it's really fun, thanks! :-)

I am having a strange issue thats pretty distracting, however. The smoke trails on rockets (like anti-aircraft) and explosions are both being rendered strangely in chicken only (they display correctly in BA 7.68). The rocket smoke is very dark, almost black, while you can see very opaque squares in explosions:

Chicken
Image
Regular BA
Image
(All of this is in Spring 88.0, proprietary nvidia on Ubuntu 11.10, if thats helpful...)

If there is anything than can be done to solve this, I'd appreciate the help.
Attachments
Chicken 2.38.png
Chicken 2.38 Explosion
(771.08 KiB) Downloaded 2 times
BA 7.68.png
BA 7.68 Explosion
(1022.16 KiB) Downloaded 2 times
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smoth
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Re: BA Chicken Defense 2.38 for BA 7.68

Post by smoth »

resource file conflict, odds are they are using the old resource stuff.
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askuhn
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Re: BA Chicken Defense 2.38 for BA 7.68

Post by askuhn »

smoth wrote:resource file conflict, odds are they are using the old resource stuff.
Thanks for the reply, smoth. Is there anything I can do as a regular user to resolve this?
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smoth
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Re: BA Chicken Defense 2.38 for BA 7.68

Post by smoth »

There is an automagical resource processing file to use but unfortunately for normal uses it may be a bit difficult to follow. Unfortunately I am working today and cannot really dig into the file for you. Behe or someone else should be able to resolve it though so no worries :)
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askuhn
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Re: BA Chicken Defense 2.38 for BA 7.68

Post by askuhn »

smoth wrote:There is an automagical resource processing file to use...
Wow, I can't believe it, but I think I temporarily fixed this on my first try. I opened "ba768.sdz", went to "/gamedata/", copied "resources.tdf", opened "ba_chicken_defense_v2.38.sd7", and overwrote the same file in that archive. Started a game and most of the explosions and rockets look correct now! :mrgreen: The explosions of the chickens still look a bit odd, but I can put up with that...
Image
Thanks smoth!
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Copy-Paste-Fix.png
Fix
(281.1 KiB) Downloaded 2 times
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FabriceFABS
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Re: BA Chicken Defense 2.38 for BA 7.68

Post by FabriceFABS »

Thank you, BA Chickens V2.39 available !

http://springfiles.com/spring/games/ba- ... defense-12
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smoth
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Re: BA Chicken Defense 2.38 for BA 7.68

Post by smoth »

yeah the chicken effects are the ones that will suffer now as you have removed the resource.tdf.

I will see what I can do about it later.
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smoth
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Re: BA Chicken Defense 2.38 for BA 7.68

Post by smoth »

sorry man, still working, looks like I won't be able to help you out. :|
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askuhn
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Re: BA Chicken Defense 2.38 for BA 7.68

Post by askuhn »

smoth wrote:sorry man, still working, looks like I won't be able to help you out. :|
Don't worry about it, smoth, no rush :-)

My accidental/temporary fix makes things playable until you have some free time. Thanks again!
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