how will supreme comm affect spring
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how will supreme comm affect spring
also is it affect or effect..is it an american - english change ...damn u guys for stealing our scones and making american biscuites by the way!..
uhh but yeh... i mean spring is great... it will always have a better community fell etc then i expect SC can ever hope for.. especially with all the noob haters. but will you guys still play spring.. maybe if spring gets model upgrades etc then we would be on equal footing..
sc looks good dont get me wrong.. i dont see any reason for it not to be a good game.. but where does everyone think spring will stand in it all
i mean spring has saved me from sleepless nights and boring days i dont want to see it just... die?
uhh but yeh... i mean spring is great... it will always have a better community fell etc then i expect SC can ever hope for.. especially with all the noob haters. but will you guys still play spring.. maybe if spring gets model upgrades etc then we would be on equal footing..
sc looks good dont get me wrong.. i dont see any reason for it not to be a good game.. but where does everyone think spring will stand in it all
i mean spring has saved me from sleepless nights and boring days i dont want to see it just... die?
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- PauloMorfeo
- Posts: 2004
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- [K.B.] Napalm Cobra
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- Imperial Winter Developer
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- GrOuNd_ZeRo
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- Joined: 30 Apr 2005, 01:10
Spring's pros and cons
pros:
-developed by a third party under GPL, Spring will not die as long there are programmers willing to program it.
-spring is free
-Spring supports legacy OTA content
-Spring has FPS mode! YEAY!
-Spring will be full 3D for certain
-Spring allows for 3rd Party developers to release their mod as a freeware game if I understand the GPL's concept, as long as original content is kept intact?
cons:
-Spring doesn't have a huge team of developers so major updates might take some time
-Spring might not be able to compete with SupCom's HUGE maps
-Spring TA is currently based on copyrighted materials not owned by the SY's.
-Spring might never get the attention of SupCom so less players will play it.
ALL are IMHO
pros:
-developed by a third party under GPL, Spring will not die as long there are programmers willing to program it.
-spring is free
-Spring supports legacy OTA content
-Spring has FPS mode! YEAY!
-Spring will be full 3D for certain
-Spring allows for 3rd Party developers to release their mod as a freeware game if I understand the GPL's concept, as long as original content is kept intact?
cons:
-Spring doesn't have a huge team of developers so major updates might take some time
-Spring might not be able to compete with SupCom's HUGE maps
-Spring TA is currently based on copyrighted materials not owned by the SY's.
-Spring might never get the attention of SupCom so less players will play it.
ALL are IMHO
I think spring will do what ti did with TA and incorporate Supreme commadner support in places untill an entire SupCom unit can be moved across.
Eventualyl the majority fo must have supcom features will also be spring features, and supcom will start to loose whatever gain it has on spring.
Eventualyl supcom will be where TA is and people will be waiting for SupCom 2 and discussing how it'll affect Spring
Eventualyl the majority fo must have supcom features will also be spring features, and supcom will start to loose whatever gain it has on spring.
Eventualyl supcom will be where TA is and people will be waiting for SupCom 2 and discussing how it'll affect Spring
- SwiftSpear
- Classic Community Lead
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- Joined: 12 Aug 2005, 09:29
I think realisticly spring will lose some users, expecially ones with flashy PCs, to the more polished version of the same thing. I think in time most will come back though when they realize that there is just more potential in a constantly updating open source engine then there is in a retail engine, where the devs release it, get paid for it, and want to forget it as soon as possible. The modability potential of spring nearly doubles in the next release alone with the new model format, and when zaphod finishes up his scripting language it won't be long before the limit of what mod makers can make the spring engine do is the same as the limit of what your PC can render and calculate all at once. SupCom will definately surpass spring for a while, but it will only be a matter of time before spring strikes back, and spring will always have WAY more compatability for old methods then any of the newer engines will.
Spring's development is driven by the people who play it now to be the game they want it to be. Although that system is not perfect, there is no lack of feedback on any aspect of the game.
SupCom is being developed by company with budget constraints and a time limit. Its developers will be very conscious of not looking too much like anything that has gone before, they will want to be original but still make a good RTS that is very playable. - There is no guaranty that they will succeed however much we want them to.
SupCom may be great, but that just increases the chance of SupCom2. Spring however can grow with us, and incorporate new features continuously. It will not die because of one new game.
SupCom is being developed by company with budget constraints and a time limit. Its developers will be very conscious of not looking too much like anything that has gone before, they will want to be original but still make a good RTS that is very playable. - There is no guaranty that they will succeed however much we want them to.
SupCom may be great, but that just increases the chance of SupCom2. Spring however can grow with us, and incorporate new features continuously. It will not die because of one new game.
- PauloMorfeo
- Posts: 2004
- Joined: 15 Dec 2004, 20:53
So many people working on rebalancing oTA, XTA, etc. Maybe people could work, instead, on giving Spring a good non copyrighted units pack to free it from the copyrights...GrOuNd_ZeRo wrote:...
-Spring TA is currently based on copyrighted materials not owned by the SY's.
...
That is mandatory to have if Spring is expected to integrate standard Linux instalations...
I don't now if spring will get less popular, maybe, but spring is free and will be portable too which can't be said of supcom.
I also saw a post on the supcom forums indicating that the supcom scale might be very hyped (Still a lot bigger than taspring though).
http://garage.gaspowered.com/?q=node/2175
Initially I thought that supcom had a sort of statistical model build in to simulate such a large amount of units, but now I'm not sure (This would be too complicated and different to implement in spring). The scale indicated by the post is a scale we might be able to reach with spring as well.
I also saw a post on the supcom forums indicating that the supcom scale might be very hyped (Still a lot bigger than taspring though).
http://garage.gaspowered.com/?q=node/2175
Initially I thought that supcom had a sort of statistical model build in to simulate such a large amount of units, but now I'm not sure (This would be too complicated and different to implement in spring). The scale indicated by the post is a scale we might be able to reach with spring as well.
- PauloMorfeo
- Posts: 2004
- Joined: 15 Dec 2004, 20:53
I'll be damned! That image is very cool and is probably correct.Megagun wrote:Grabbed out my trusty Paint (kill me), and made this image:
http://home.deds.nl/~megagun/temp/SupCom.png
note the fact that it fits pretty much perfectly..
Well, in the jobs page at GPG, they were asking for someone who knew about wxWindows. They aren't asking for it anymore but:Zaphod wrote:... but spring is free and will be portable too which can't be said of supcom.
...
I wouldn't be entirely surprised to see SupCom coming out to several platforms. Also remember that this game is not going to be published by Microsoft (:P) like the others.GPG wrote:PSP DEVELOPER
Gas Powered Games seeks experienced, solid Sony PSP developers of all disciplines. Please submit a resume with all relevant experience called out.
- Tim Blokdijk
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It's realy not that difficult, but nobody is interested up till now.PauloMorfeo wrote:So many people working on rebalancing oTA, XTA, etc. Maybe people could work, instead, on giving Spring a good non copyrighted units pack to free it from the copyrights...GrOuNd_ZeRo wrote:...
-Spring TA is currently based on copyrighted materials not owned by the SY's.
...
That is mandatory to have if Spring is expected to integrate standard Linux instalations...
http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2255
- PauloMorfeo
- Posts: 2004
- Joined: 15 Dec 2004, 20:53
I remembered that. I also remember that it was you who, once, in the Linux mailing list, said it wasn't going to play Spring until copyright issues were solved.Tim Blokdijk wrote:...
It's realy not that difficult, but nobody is interested up till now.
http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2255
I have gone to check it out a few times with possibility of trying to port it myself (even though i would most certainly do a bad port). The thing is that i looked at it and i didn't liked it all that much. It doesn't feel TA...
The units looks cumbersome, beeing not clearly defined, and have a style more Eldar of Warhammer 40K.

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im not a fan of that kind of thing.. i mean the extra unit packs werent succesful because they didnt match the game... they stuck out because of their styleing... i mean i was pretty peed when the raven was released being as it resembles madcat (mech warrior) and it doesnt really suit..but as its only the 1 unit i can understand it... i mean the extra units in AA and so on i love because everyone designed them to match....
am i making sense.... if someone was to make a diffrerent unit pack it would all have to match and also they would have to have some quirkes so people would use the unit pack.. until then i will use the TA units.. =]
am i making sense.... if someone was to make a diffrerent unit pack it would all have to match and also they would have to have some quirkes so people would use the unit pack.. until then i will use the TA units.. =]