Most testing done in Spring1944.
Narrow paths are still hard to find for the pathfinder when pathing at long distances. I tried this on TheRockFinal near the middle south hill that got a long curved narrow path up on the hill.
Is there are a way to increase the resolution of the pathfinder? If so, can it be game specific and maybe even map specific? Would it be possible to write a script so that depending on map pathing costs a certain resolution is used?
Friendly and enemy units can still get stuck in eachother. What appropriate ways are there to avoid this? I've heard its possible to make friendly and enemy units push each other. How do you do that?
It seems that all landunits slow down when they turn unless they have turnInPlace=0;
Based on my testing I'd say that when the unit has turnInPlace=0 it will still slow down to the turnInPlaceSpeedLimit or the default calculated value.
You can also adjust the rate at which they slow down with brakeRate.
What other ways do you have to control their speed when turning?
It seems abit silly to me that infantry in S44 should have turnInPlace=0 in order to not slow down when changing direction and low brakeRate doesn't feel right. With what other ways can their speed be keept higher?