Map Request: Gods of War
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Map Request: Gods of War
This map had really kool gamelplay in OTA so probaly will hav too in Spring but now we need someone to make it, and we don't want a port, we want a properly textured map preferable with some rocks..
So who is willing to give it a go
So who is willing to give it a go
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
- PauloMorfeo
- Posts: 2004
- Joined: 15 Dec 2004, 20:53
Re: Map Request: Gods of War
NOiZE wrote:Map Request: Gods of War

- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
Water settings still have to be there.
Screens above updated, I'm happy with the water and sky now. Also a pic of the metal map. Each island gives 8.5-9.0 metal total, optimal distribution is 4 mexxes per island but since I used the Spring method there can be some variation, therefore people won't know *exactly* where to blindly bomb
Now I just need some rocks to add...
Screens above updated, I'm happy with the water and sky now. Also a pic of the metal map. Each island gives 8.5-9.0 metal total, optimal distribution is 4 mexxes per island but since I used the Spring method there can be some variation, therefore people won't know *exactly* where to blindly bomb

Now I just need some rocks to add...
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
I like the sky and lighting settings, as well as Sand instead of Mars. It's good to see people taking the 'feel' of the original map, but not be obliged to make an exact replica, such as on the recent remake of The Pass.
I do think the land could be a bit higher; firstly because it looks very flat, and I didn't get that impression form the original GOW. The other problem being that after a bit of bombardment, those islands are going to be full of ponds, and largely unuseable. Unless you fiddled a lot with the ground deformation.
I do think the land could be a bit higher; firstly because it looks very flat, and I didn't get that impression form the original GOW. The other problem being that after a bit of bombardment, those islands are going to be full of ponds, and largely unuseable. Unless you fiddled a lot with the ground deformation.
It's way too yellow. Give us back our red and blue or I'll release a hungry SpecialFred on you.
Knowing exacly where to bomb is part of GoW gameplay. GoW is the most played map, if you don't replicate it down to its glitch, I'll call unto you the wrath of the zoners.
And don't forget that rocks and alien plants have to be placed exactly where they were too.
Knowing exacly where to bomb is part of GoW gameplay. GoW is the most played map, if you don't replicate it down to its glitch, I'll call unto you the wrath of the zoners.
And don't forget that rocks and alien plants have to be placed exactly where they were too.
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Wasn't so much a glitch that it was so well played that everyone knew the map off by heart, and had the gameplay down to a T.
There was a glitch in OTA whereby bombers actually had a reload rate of 0, and only stopped firing when they passed their targets, so by repeatedly clicking fire in front of your bomber, you can effectively get it to drop a long line of bombs. Combine this with the above point, and you get people who can take out half your energy and all of your metal patches in a single pass with a bomber on GOW.
I never liked playing GOW with the TA vets (unless it was a FFA), because it became impossible to even get a foothold in the game. You either knew everything, and the deciding factors were a few microseconds with which you were faster than your opponent, or you were cleaned up without a chance.
It came far too close to StarCraft learning-by-rote gameplay for my liking.
There was a glitch in OTA whereby bombers actually had a reload rate of 0, and only stopped firing when they passed their targets, so by repeatedly clicking fire in front of your bomber, you can effectively get it to drop a long line of bombs. Combine this with the above point, and you get people who can take out half your energy and all of your metal patches in a single pass with a bomber on GOW.
I never liked playing GOW with the TA vets (unless it was a FFA), because it became impossible to even get a foothold in the game. You either knew everything, and the deciding factors were a few microseconds with which you were faster than your opponent, or you were cleaned up without a chance.
It came far too close to StarCraft learning-by-rote gameplay for my liking.