TASClient Compatible MODs

TASClient Compatible MODs

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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SinbadEV
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Joined: 02 May 2005, 03:56

TASClient Compatible MODs

Post by SinbadEV »

RE: Cadyr changing around the mods pages,

basically what was done was good, but, by my deffinition, Gundam and SWTA Mods Are NOT TASClient Compatible mods, they are crude mods that do not follow the current mod standard that is used to load mods automatically into TASClient when you click on a game, and they are not stable. I'm going to post in the forum before doing it, but I'm pretty sure they don't belong in that part of the list and should be moved off the mod category template and back into the "crude mods" category... am I mistaken? is their a compatible version of these mods I'm missing?

edit: also, linking directly to a file universe or another web site from the template doesn't follow the "form" which makes it easy to navigate the wiki, if they have to be in their they should link to wiki pages first...
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Kuroneko
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Post by Kuroneko »

I think there is a SWTA version in progress, but no where near release. I've seen this crude mod interfere with more games than any other "Dude, my comm is a tank!"

Also, I did a crude conversion for Gundam Annihilation, but never released it.


So, I agree with you on this one.
SecurE
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Joined: 29 Apr 2005, 23:49

Post by SecurE »

Indeed, SWTA is in progress, and from a purely technical viewpoint it is quite close to a release. But depending on which things Gnome/WZ decides that still should be polished (perhaps changing it to a more realistic scales and the effect it has on balance etc) it will still be some time until release. This beta version is also obviously compatible with the client.

However, of the two buggy releases there are of SWTA both deserves to be in the crude section until the new version is released.
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Caydr
Omnidouche
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Post by Caydr »

I agree with you wholeheartedly if what you say is true. Previously to my edits, though, those two mods were listed as total conversions that were available, and listed in the TASClient compatible section, so I just put two and two together.

Make sure if/when you edit them back, you keep things in proper alphabetical order.
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SinbadEV
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Post by SinbadEV »

yeah... that the problem when 2 is a variable representing some completely different value...
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Caydr
Omnidouche
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Post by Caydr »

K, fixed it up as it should be.

http://taspring.clan-sy.com/wiki/Category:Mods

Changes will take a bit to... do whatever they do... so that they're visible cross-site.
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SinbadEV
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Post by SinbadEV »

my understanding is, when you edit a page with a link to and updated template it will update right away... and I think the server does like a maintenance run every 24 hours or something too... maybe fnordia can tell us for true...
Fnordia
Former Engine Dev
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Joined: 13 Aug 2004, 16:11

Post by Fnordia »

There's no scheduled stuff for the wiki software at least so I guess it should update things directly.
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zwzsg
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08

Post by zwzsg »

Maybe I should remove the old SWTA mod from FU. It wasn't meant to stay in that state so long.

It's silly that there's only that ugly buggy poorly made in haste SWTA port available for grab and that Gnome and SecurE are keeping their good polished version secret for themselves only.
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Min3mat
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Joined: 17 Nov 2004, 20:19

Post by Min3mat »

nah, when its released it shall pwn (although i heard theres NO BIG SHIPS! O,o...i won't acutally play it without star destroyers, ill go all out and buy Empire at War then :>) id rather not see it in progress as that ruins the shiny new release
Gnomre
Imperial Winter Developer
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Joined: 06 Feb 2005, 13:42

Post by Gnomre »

We might incorporate starships one day, but right now we're mainly working with converting what we have to Spring and polishing it a little first. Adding starships would also radically change the gameplay, so we'd really need a way to designate space and land maps seperately...
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Guessmyname
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Post by Guessmyname »

Either that or you coerce someone into converting SW:WIS to spring, and make a few space maps
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Dragon45
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Post by Dragon45 »

If someone is seriously interested in converting SWTA:WIS over to Spring, they'll know who to contact :roll: :P :roll:
Warlord Zsinj
Imperial Winter Developer
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Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

Well, my quick port might have been nasty, but it does the job for anyone who is curious.

The thing is, we'd rather release something very solid, then release something that isn't perfect, and then lose the interest with a bunch of subsequent releases.

Besides, right now we have the Imperial infantry looking gorgeous, and the rebel infantry walking around as blockheads, which isn't very fair.

On top of that, Gnome and I are working on finishing the final pack of SWTA for OTA, so we've got a lot on our plate.
Doomweaver
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Joined: 30 Oct 2004, 14:14

Post by Doomweaver »

It's good to hear that SWTA is being worked on... I didn't even realise you guys had done anything but a quick port! Do you think you'll have a release in a month or two?
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SinbadEV
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Post by SinbadEV »

I was noticing today that in the process of making the mods pages all work well with eachother the list of compatible mods was replaced by the mods template... I was thinking it was better when the mods page acctually had a brief description of the working mods... one more thing to update but helpful for new users...

I was thinking of putting it back in like this, but wondering if people prefer the simple one like it is now.

Code: Select all

===TASClient-Compatible Mods===
*[[Absolute_Annihilation|Absolute Annihilation: Spring]] - A Radical rebalance taking Spring to a whole new level of "Annihilation".
*[[KuroTA|KuroTA]] - A "big pile of units that were in Kuroneko's old TA unit collection" mod.
*[[EvoTA|OTA + Evo + better BPs]] - A mod that attempts to get the gameplay style of the Orriginal Total Annihilation back in Spring, also includes some improvements to the models and unit buildpics and an XTA based mod with these improvements.
*[[SpiderPack|Spider Pack]] - Adds more spider units to the ARM build tree in variouse mods.
*[[TA-WD|TA: World Domination]] - A "Modern Warfare" or "Reality" mod.
*[[UberHack|UberHack]] - Another balancing mod from the old days of TA.
*[[XTA|XTA]] - The default mod for Spring, a re-balance of the old Total Annihilation units.
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Caydr
Omnidouche
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Post by Caydr »

Would be ideal if it could be a tooltip.... but that's probably not possible in wiki, I suppose.

Maybe if it was very small text, like, size 8.
mongus
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Joined: 15 Apr 2005, 18:52

Post by mongus »

Most importantly is a description to what a mod is, think of the newbs!

also, there can be a description of different types of mods (well. that was for TA but some styles may still be actual).

Like Total conversion, Unit model mod, Balance, Build pics, Madness...
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Caydr
Omnidouche
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Post by Caydr »

And who would write these descriptions? Your one for Kuro doesn't sound very favourable... I've not had much experience with it, but I bet Kuroneko would take issue with his mod being called "a big pile" :P
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SinbadEV
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Post by SinbadEV »

well... I was hoping people would make suggestions in here...
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