TASClient Compatible MODs
Moderator: Moderators
TASClient Compatible MODs
RE: Cadyr changing around the mods pages,
basically what was done was good, but, by my deffinition, Gundam and SWTA Mods Are NOT TASClient Compatible mods, they are crude mods that do not follow the current mod standard that is used to load mods automatically into TASClient when you click on a game, and they are not stable. I'm going to post in the forum before doing it, but I'm pretty sure they don't belong in that part of the list and should be moved off the mod category template and back into the "crude mods" category... am I mistaken? is their a compatible version of these mods I'm missing?
edit: also, linking directly to a file universe or another web site from the template doesn't follow the "form" which makes it easy to navigate the wiki, if they have to be in their they should link to wiki pages first...
basically what was done was good, but, by my deffinition, Gundam and SWTA Mods Are NOT TASClient Compatible mods, they are crude mods that do not follow the current mod standard that is used to load mods automatically into TASClient when you click on a game, and they are not stable. I'm going to post in the forum before doing it, but I'm pretty sure they don't belong in that part of the list and should be moved off the mod category template and back into the "crude mods" category... am I mistaken? is their a compatible version of these mods I'm missing?
edit: also, linking directly to a file universe or another web site from the template doesn't follow the "form" which makes it easy to navigate the wiki, if they have to be in their they should link to wiki pages first...
Indeed, SWTA is in progress, and from a purely technical viewpoint it is quite close to a release. But depending on which things Gnome/WZ decides that still should be polished (perhaps changing it to a more realistic scales and the effect it has on balance etc) it will still be some time until release. This beta version is also obviously compatible with the client.
However, of the two buggy releases there are of SWTA both deserves to be in the crude section until the new version is released.
However, of the two buggy releases there are of SWTA both deserves to be in the crude section until the new version is released.
I agree with you wholeheartedly if what you say is true. Previously to my edits, though, those two mods were listed as total conversions that were available, and listed in the TASClient compatible section, so I just put two and two together.
Make sure if/when you edit them back, you keep things in proper alphabetical order.
Make sure if/when you edit them back, you keep things in proper alphabetical order.
K, fixed it up as it should be.
http://taspring.clan-sy.com/wiki/Category:Mods
Changes will take a bit to... do whatever they do... so that they're visible cross-site.
http://taspring.clan-sy.com/wiki/Category:Mods
Changes will take a bit to... do whatever they do... so that they're visible cross-site.
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Well, my quick port might have been nasty, but it does the job for anyone who is curious.
The thing is, we'd rather release something very solid, then release something that isn't perfect, and then lose the interest with a bunch of subsequent releases.
Besides, right now we have the Imperial infantry looking gorgeous, and the rebel infantry walking around as blockheads, which isn't very fair.
On top of that, Gnome and I are working on finishing the final pack of SWTA for OTA, so we've got a lot on our plate.
The thing is, we'd rather release something very solid, then release something that isn't perfect, and then lose the interest with a bunch of subsequent releases.
Besides, right now we have the Imperial infantry looking gorgeous, and the rebel infantry walking around as blockheads, which isn't very fair.
On top of that, Gnome and I are working on finishing the final pack of SWTA for OTA, so we've got a lot on our plate.
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- Posts: 704
- Joined: 30 Oct 2004, 14:14
I was noticing today that in the process of making the mods pages all work well with eachother the list of compatible mods was replaced by the mods template... I was thinking it was better when the mods page acctually had a brief description of the working mods... one more thing to update but helpful for new users...
I was thinking of putting it back in like this, but wondering if people prefer the simple one like it is now.
I was thinking of putting it back in like this, but wondering if people prefer the simple one like it is now.
Code: Select all
===TASClient-Compatible Mods===
*[[Absolute_Annihilation|Absolute Annihilation: Spring]] - A Radical rebalance taking Spring to a whole new level of "Annihilation".
*[[KuroTA|KuroTA]] - A "big pile of units that were in Kuroneko's old TA unit collection" mod.
*[[EvoTA|OTA + Evo + better BPs]] - A mod that attempts to get the gameplay style of the Orriginal Total Annihilation back in Spring, also includes some improvements to the models and unit buildpics and an XTA based mod with these improvements.
*[[SpiderPack|Spider Pack]] - Adds more spider units to the ARM build tree in variouse mods.
*[[TA-WD|TA: World Domination]] - A "Modern Warfare" or "Reality" mod.
*[[UberHack|UberHack]] - Another balancing mod from the old days of TA.
*[[XTA|XTA]] - The default mod for Spring, a re-balance of the old Total Annihilation units.