
go play it...

merry xmas and all that
http://springfiles.com/spring/spring-maps/river-mouth
Moderator: Moderators
didn't know that but I omit the alpha and just do a darker one to save the space that the alpha would have used upBeherith wrote:Really epic work on the two layered blending of the sand dunes and the amazing specular texture. Did you know the specular exponent is controlled by the alpha channel of the specular texture?
smoth doesn't know, smoth asks for metal spot and feedback, smoth doesn't get, smoth moves on...1v0ry_k1ng wrote:smoth maps have a long history of looking nice but being unplayable, which is a shame since it takes all of a few minutes to find and emulate
don't remember, I want to say there was 10 start points.SirArtturi wrote:Ok. How many players?
1.8 is good, could be 2.0, but since you have good amount of spots there, 1.8 is fine. Tabula for example has 1.8 income and plays very well.smoth wrote: 1.8/spot? I thought it was supposed to be 2.8 or something? LOL I am way off.