Lua gadget that limits "pauses"

Lua gadget that limits "pauses"

Requests for features in the spring code.

Moderator: Moderators

Post Reply
abma
Spring Developer
Posts: 3798
Joined: 01 Jun 2009, 00:08

Lua gadget that limits "pauses"

Post by abma »

i would like to see a gadget, that limits the amouts of pauses a player could trigger.

For example a player can only pause a game three times. If he reached that limit, he can't pause the game any more. Or maybe he can only pause once each minute? or he can pause just for 30 seconds... or.. :D

why? troll-trap!
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Lua gadget that limits "pauses"

Post by smoth »

sounds like a good idea, what happened to drive this request?
luckywaldo7
Posts: 1398
Joined: 17 Sep 2008, 04:36

Re: Lua gadget that limits "pauses"

Post by luckywaldo7 »

Bonus idea: auto-pause when someone's ping gets too high or drops, until they catch up or someone takes.
User avatar
knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Lua gadget that limits "pauses"

Post by knorke »

anti-troll-pause is imo useless, if players want to troll they can do so in many different ways. With ingame actions like reclaiming allies or things like pausing/changing gamespeed/spam chat.
Imo it is better to kick such players or simply not to play with them.

auto-pause seems a bit more usefull.
But experienced players usually notice when it is time to pause because of lag etc. And players who did not know how to pause will not know how to unpause ;)
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Lua gadget that limits "pauses"

Post by PicassoCT »

in the name of all comunity members with weak bladders i cry "Protest!"
Our voices shall not be ignored, we make up for a important part of the specs of badsd.. oh.. afk, brb
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Lua gadget that limits "pauses"

Post by AF »

I'd like to see a gadget that stopped you selecting units, issuing new orders, or using other widgets.

People don't realise how valuable a pause is, the sheer amount of snooping inferring planning and long chains of command issuing that can be done. You go away for 50 seconds, expect the enemy to have issued command queues micromanaging every single unit they have.
User avatar
knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Lua gadget that limits "pauses"

Post by knorke »

wouldnt that be as simple as:

Code: Select all

gadget:AllowCommand ()
_, _, isPaused = Spring.GetGameSpeed ()
return not IsPaused
end
?
But since I always continue to "play" during pause, somebody else do it.
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Lua gadget that limits "pauses"

Post by AF »

Cookie for you
User avatar
Jools
XTA Developer
Posts: 2816
Joined: 23 Feb 2009, 16:29

Re: Lua gadget that limits "pauses"

Post by Jools »

I also object, it's not cheating to issue orders during pause in my opinion. It's still a real time strategy game that we have, so it's the strategy that should matter, not how many clicks you can make per second.

So what if my enemy issues 50 stupid orders while I'm away: I'll just issue 1 smart when I return and that makes me still win.
zerver
Spring Developer
Posts: 1358
Joined: 16 Dec 2006, 20:59

Re: Lua gadget that limits "pauses"

Post by zerver »

Preventing pauses with a gadget is an excellent idea.

Auto-pause on the other hand, for whatever reason, is total fail. Problems affecting a single player are not significant enough to justify a pause. Any other detectable game condition causing problems will affect everyone and is therefore fair, just live with it...
User avatar
knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Lua gadget that limits "pauses"

Post by knorke »

Preventing pauses with a gadget is an excellent idea.
no, it is a terrible idea.
If there is a need to pause then you need to pause, simple as that.
:arrow:
anti-troll-pause is imo useless, if players want to troll they can do so in many different ways.
User avatar
Licho
Zero-K Developer
Posts: 3803
Joined: 19 May 2006, 19:13

Re: Lua gadget that limits "pauses"

Post by Licho »

Lag monitor now in ZK test should reduce pauses.
Post Reply

Return to “Feature Requests”