Grphics OpenGL
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Grphics OpenGL
I don't have shadows and reflective water and i have enabled these options in the Setup. I already have read the information that i need an Open GL plugin, but i dont know for what exactly i should looking for. Can you plz give me a link where i can download these pluins?
I'm guessing that you mean OpenGL extensions with opengl plugin? These are not just programs that can be downloaded, OpenGL extensions are the driver support for hardware features. You need a video card that is able to 2.0 shaders. Basically, that is equivalent to DirectX 9 support: an ATi Radeon 9500 or nVidia FX card supports this I think.
Ok i only have GrForce 3. But why aren't there any reflections with this card? The Graphic card isn't too bad to create shadows and normal water Reflection i think. In roller Coaster Tycoon 3 really had great water reflections and shadows (and low fps). My question is why isn't this possible with older Graphic Cards? Or is there a way to have water reflection whithout buying a new Card?
- SwiftSpear
- Classic Community Lead
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- Joined: 12 Aug 2005, 09:29
Because spring isn't developed by a professional development team, and therefore they use the prewritten shaders included in the software packages from the openGL sources. Isn't roller Coster Tycoon 3 a DX game anyways? OpenGL standards took longer to develop and only work right on the newer hardware, I REALLY doubt you can hack in shadows and proper reflections for the older cards. You would probably need to code the emmensly complex systems yourself.Krux wrote:Ok i only have GrForce 3. But why aren't there any reflections with this card? The Graphic card isn't too bad to create shadows and normal water Reflection i think. In roller Coaster Tycoon 3 really had great water reflections and shadows (and low fps). My question is why isn't this possible with older Graphic Cards? Or is there a way to have water reflection whithout buying a new Card?
You could support shadows and reflecting water on a geforce 3 somewhat easily on DirectX 8, but before the GL_ARB_fragment_program extension, things were just a mess when it came to shaders in OpenGL. NVidia and ATI each had their own set of shader extensions and shader API, so supporting those isn't really something you want to waste your time on unless you're called john carmack :)