Maelstrom wrote:That. Looks. Amazing.
Dunno how well it would play though, people might be to buzy drooling over the map.
I think you might be going overboard a little there. It's certainly a bit different from anything we've seen layout-wise, and the lighting is nice (too many maps use shadow settings that are far too light IMO), the morning/evening feel really looks good on it.
That said, the texture is bland in my opinion. You can see he's tried something with the tops and bottoms of the walls there, but it really kind of looks unnatural. It'd probably look better of the entire wall was solidly colored with that dark brown tone. I'm also not sure about those spiky hills between the apparent base locations, though I'm sure they're to prevent building up there. Again, however, I do not believe it looks very nice; Look at mufdvr's rendition of The Pass for good looking yet effective build-blocking mountains.
From a gameplay perspective, it certainly could be interesting--you could easily line up shots into the middle from the sides, and high trajectory would probably work nicely for neighbor shelling. The map might be a bit porc-y, but I can't really comment on that fully without playing it first. It certainly looks like games would get a bit more drawn out on this map, though, especially if any aircraft restrictions were in place. The glaring gameplay issue I can see is that area behind the corner base in the screenshot--it looks like it's rather flat, and buildable. I believe that should consist of those building-blocking mountains so any corner players can't have an advantage over edge players in terms of build space available.
Just my two cents from looking at the screenshots.