The problem i am having is that everytime i am in a battleroom and click the start button, a command prompt window pops up for a split second and then nothing. No game window or anything. I have tried many different things to try to fix it and even reinstalled everything 3 times. If anyone could help or give me some suggestions on what to try next, that would be great.
Computer Specs
Hp Pavillion DV7
Amd turion x2 64 2.1 ghz
4Gb of ram
Windows Vista x64 SP2
ATi Radeon HD 3200
Problem starting/launching game from SpringLobby
Moderator: Moderators
Re: Problem starting/launching game from SpringLobby
upload/post:
-lobby (springlobby,tasclient or zerok lobby)
-what game/map
-infolog.txt (if there is one, next to spring.exe)
-if you start spring.exe, does that work?
-lobby (springlobby,tasclient or zerok lobby)
-what game/map
-infolog.txt (if there is one, next to spring.exe)
-if you start spring.exe, does that work?
Re: Problem starting/launching game from SpringLobby
im usingknorke wrote:upload/post:
-lobby (springlobby,tasclient or zerok lobby)
-what game/map
-infolog.txt (if there is one, next to spring.exe)
-if you start spring.exe, does that work?
springlobby
balanced annihilation v7.6
i can start up spring.exe
and heres the infolog
LogOutput initialized.
Spring 0.82.7.1 (0.82.7.1 MT-Sim)
Build date/time: Jan 8 2011 00:17:26
Available log subsystems: CollisionVolume, unit, ArchiveScanner, VFS-detail, VFS, Sound
Enabled log subsystems: Sound
Enable or disable log subsystems using the LogSubsystems configuration key
or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
Use "none" to disable the default log subsystems.
default config file: C:\Users\Noah\AppData\Local\springsettings.cfg
using default configuration source "C:\Users\Noah\AppData\Local\springsettings.cfg"
[CMyMath::Init] CPU SSE mask: 120, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 0
SSE 4.1: 0, SSE 4.2: 0
SSE 4.0A: 0, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
OS: Microsoft Windows
Microsoft Windows Vista Home Premium Edition, 64-bit Service Pack 2 (build 6002)
AMD Turion(tm) X2 Dual-Core Mobile RM-72; 3836MB RAM, 7896MB pagefile
OS: emulated 32bit mode
Using read-write data directory: C:\Program Files (x86)\Spring\
Using read-only data directory: C:\Users\user\Documents\My Games\Spring\
Scanning: C:\Users\user\Documents\My Games\Spring\maps
Scanning: C:\Users\user\Documents\My Games\Spring\mods
Scanning: C:\Users\user\Documents\My Games\Spring\packages
Scanning: C:\Program Files (x86)\Spring\maps
Scanning: C:\Program Files (x86)\Spring\base
Scanning: C:\Program Files (x86)\Spring\games
Scanning: C:\Program Files (x86)\Spring\mods
Supported Video modes: 1440x900, 1280x768, 1280x720, 1280x600, 1152x864, 1024x768, 1024x600, 1024x480, 800x600, 800x480, 720x480, 640x480
Video mode set to 1024x768/32bit
[f=0000000] SDL: 1.2.10
[f=0000000] GL: 2.1.8306 Release
[f=0000000] GL: ATI Technologies Inc.
[f=0000000] GL: ATI Radeon HD 3200 Graphics
[f=0000000] GLSL: 1.20
[f=0000000] GLEW: 1.5.4
[f=0000000] ATI hacks enabled
[f=0000000] Joysticks found: 0
[f=0000000] Joystick 0 not found
Re: Problem starting/launching game from SpringLobby
do not use the multithread version. (MT)Spring 0.82.7.1 (0.82.7.1 MT-Sim)
in springlobby there should be an option somewhere to set the path to spring.exe
Re: Problem starting/launching game from SpringLobby
i just tried that and it still is doing the same problem. to me it seems like Springlobby is not opening spring.exe or spring.exe is crashing before it even opens up the windowknorke wrote:do not use the multithread version. (MT)Spring 0.82.7.1 (0.82.7.1 MT-Sim)
in springlobby there should be an option somewhere to set the path to spring.exe