http://www.epicedit.com/MiniSpring_065b2_0.zip
Need I say more?
Probably plenty of bugs, so be gentle when posting them. :)
I need to get back into the swing of things to finish that map compiler.
:D
-Buggi
MiniSpring Version 0.65b2 Build 0
Moderator: Moderators
- [K.B.] Napalm Cobra
- Posts: 1222
- Joined: 16 Aug 2004, 06:15
a few points:
- magnum sized tracks (those settings need to be halved, too)
- problems with building lines of stuff, when the building has a odd size number (just try dragging a line of solars)
- no metalmaker ai/ect (bug or installation error?)
- EXTREMELY UGLY missiles. In bold because i remember bitching about them in the last version and thought i MUST have been a bug... you cannot seriously think those are better then the stock spring ones, right?
- magnum sized tracks (those settings need to be halved, too)
- problems with building lines of stuff, when the building has a odd size number (just try dragging a line of solars)
- no metalmaker ai/ect (bug or installation error?)
- EXTREMELY UGLY missiles. In bold because i remember bitching about them in the last version and thought i MUST have been a bug... you cannot seriously think those are better then the stock spring ones, right?
I take it this has been compiled fromt he latest cvs too hence the groupAI's not showing up.
Ghosted buildigns switch and prioritized messages havent been added to the cvs yet, and maybe if you could make this switchable so we could turn ti on/off then we'd have minispring in the cvs too.
Nice to see your still here.
Ghosted buildigns switch and prioritized messages havent been added to the cvs yet, and maybe if you could make this switchable so we could turn ti on/off then we'd have minispring in the cvs too.
Nice to see your still here.
Track size.
No metalmaker AI? huh? o_0
As for building "lines" of things, yes, this is a KNOWN issue and CANNOT be solved. Well maybe it could be, but I barely have time to sleep, let alone re-write the algorithm that does that.
Fine, I'll fix the missles, I liked when they actually used particles and not bmp's. *sigh*
-Buggi
No metalmaker AI? huh? o_0
As for building "lines" of things, yes, this is a KNOWN issue and CANNOT be solved. Well maybe it could be, but I barely have time to sleep, let alone re-write the algorithm that does that.
Fine, I'll fix the missles, I liked when they actually used particles and not bmp's. *sigh*
-Buggi