BeamLaser and cylindertargetting?

BeamLaser and cylindertargetting?

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wedge72
Posts: 15
Joined: 21 Aug 2011, 01:59

BeamLaser and cylindertargetting?

Post by wedge72 »

is there any way to get the beam lasers to use 2d targetting?
Google_Frog
Moderator
Posts: 2464
Joined: 12 Oct 2007, 09:24

Re: BeamLaser and cylindertargetting?

Post by Google_Frog »

Probably, mess with cylinderTargetting.

But this doesn't give the laser more length, it will target things it cannot hit.
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Karl
Panzerstahl Developer
Posts: 746
Joined: 01 Apr 2010, 21:05

Re: BeamLaser and cylindertargetting?

Post by Karl »

but a cylinder is three-dee and he demands twee-dee.
wedge72
Posts: 15
Joined: 21 Aug 2011, 01:59

Re: BeamLaser and cylindertargetting?

Post by wedge72 »

even with the cylinder targeting turned on, it still seems to want to use a sphere :/ I have a flying unit and the higher it goes the smaller its attack circle gets. I am beginning to think it would be easier just to use a lasercannon instead. I just liked the idea of the beamlaser look better :(
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KingRaptor
Zero-K Developer
Posts: 838
Joined: 14 Mar 2007, 03:44

Re: BeamLaser and cylindertargetting?

Post by KingRaptor »

heightmod = 0

Note that at extreme distances, beamlasers can expire short of their targets.
wedge72
Posts: 15
Joined: 21 Aug 2011, 01:59

Re: BeamLaser and cylindertargetting?

Post by wedge72 »

Thank you, I haven't had time to try it yet. Been busy with changes at work, I'll post back afterwards!
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